彩虹exe.
发表于 2024-1-18 11:59:28
vicegrip 发表于 2024-1-18 10:53
这太棒了! 我从未见过这么详细的分析。有很多笑话和俗话我这个文盲看不懂,但我还是很欣赏 ...
谢谢!非常感谢观看和支持!
以后这个帖子也会跟随中文论坛最新的汉化版本更新!
{:5_124:}
我TM吃吃吃
发表于 2024-1-18 12:38:31
常规型妹抖
发表于 2024-1-18 13:37:13
我TM吃吃吃 发表于 2024-1-18 12:38
绝了,低级错误,更新了
我TM吃吃吃
发表于 2024-1-18 14:42:23
常规型妹抖 发表于 2024-1-18 13:37
绝了,低级错误,更新了
好的
有意识无意识
发表于 2024-1-20 18:19:26
译者,能问一下这个船插是啥意思嘛?什么是改装穿梭机啊
meameasuki
发表于 2024-1-20 18:53:05
有意识无意识 发表于 2024-1-20 18:19
译者,能问一下这个船插是啥意思嘛?什么是改装穿梭机啊
专属船插
常规型妹抖
发表于 2024-1-21 02:44:30
有意识无意识 发表于 2024-1-20 18:19
译者,能问一下这个船插是啥意思嘛?什么是改装穿梭机啊
字面意思,只要空着第四个甲板位,然后装一次这个插件,就能让四号甲板位装备一个 风筝(LG)
wgj
发表于 2024-1-29 12:53:21
开了势力争霸自成一派开局可以开局拿到第九军团的蓝图{:5_124:},我爱死这玩意了
juyuan
发表于 2024-2-5 03:56:26
vicegrip 发表于 2024-1-1 10:41
大家好! 道歉,我的中文不太好 (我主要是用电脑翻译) 但我很高兴中国Starsector爱好者能玩我的 ...
势力争霸里的第九战斗群有点太猛了,我三个存档都是还没发育起来其他势力就被他杀得差不多了,我也不知道为啥这么能打,如果和这个mod有关的话能不能修复下?
The 9th Domain Battlegroup may be too OP in Nexerelin mod. I've tried for three saves and everytime they can easily and rapidly conquer other factions' colonies before I have enough power to confront them. I dont know which mod gave them such overwhelming power. If it is related to this mod, would you consider to rebalance that?
风虾雪蟹
发表于 2024-2-5 16:39:16
希望能支持0951{:tieba_03:}
vicegrip
发表于 2024-2-5 19:21:57
juyuan 发表于 2024-2-5 03:56
势力争霸里的第九战斗群有点太猛了,我三个存档都是还没发育起来其他势力就被他杀得差不多了,我也不知道 ...
你可以试降低 "data\config\exerelinFactionConfig\ix_battlegroup.json\invasionPointMult": 1.2,
vicegrip
发表于 2024-2-5 19:25:24
本帖最后由 vicegrip 于 2024-4-3 04:22 编辑
v0.5.0 已经完成 (Starsector v0.97) 这些文件需要翻译 {:tieba_30:}
ET:
data\hullmods\vice\AbominationInterface.java*
data\hulls\ship_data.csv (deleted values in 8/6/5/4% column)
data\hulls\skins\vice_invictus_lg.ship
data\hullmods\hull_mods.csv (line 49)
data\hullmods\vice\AdaptiveEntropyArrester.java
data\hullmods\vice\AdaptiveFluxDissipator.java (add line 29-31)
data\hullmods\vice\AdaptiveNeuralNet.java (add line 57 for ix_panopticon_core)
data\variants\freighters\vice_banteng_standard.variant
data\variants\freighters\vice_banteng_tt_standard.variant
data\variants\mission_fortress\vice_invictus_lg_boss.variant
*note for translators:
when updating AdaptiveEntropyProjector.java you can add the following line of code below the shown comment rather than redo all the translations
//do not apply for non abyssal hulls
if (ship.getVariant().getHullMods().contains("vice_adaptive_entropy_arrester") || ship.getVariant().getHullMods().contains("ix_entropy_arrester")) return;
IX:
data\campaign\commodities.csv
data\campaign\rules.csv (line 8 deleted probe interaction)
data\campaign\special_items.csv
data\config\custom_entities.json
data\config\LunaSettings.csv
data\config\exerelin\addTooltipForSelection.java (addTooltipForSelection s)
data\config\exerelinFactionConfig\ix_battlegroup.json (delete line 56)
data\config\modFiles\magicBounty_data.json
data\hullmods\hull_mods.csv
data\hullmods\ix\BiochipSotf.java
data\hullmods\ix\PanopticInterfaceCommand.java
data\hullmods\ix\PanopticInterfaceTactical.java
data\hullmods\ix\ReactiveCombatShields.java
data\hulls\equalizer_ix_base.ship
data\hulls\flourish_ix.ship ("shieldRadius": 80,)
data\hulls\flourish_stock.ship ("shieldRadius": 80,)
data\hulls\ship_data.csv (deleted values in 8/6/5/4% column, line 3 new ship)
data\hulls\skins\equalizer_ix.skin
data\hulls\skins\radiant_ix_hvb.skin
data\hulls\skins\tigershark_ix_hvb.skin
data\scripts\ix\IXModPlugin.java
data\scripts\ix\IXSystemCreation.java (lines 217-222)
data\scripts\ix\PanopticonCorePlugin.java
data\scripts\ix\luna\BiochipSotFButton.java
data\scripts\ix\luna\PanopticCommandRefitButton.java
data\scripts\ix\luna\PanopticLogisticsRefitButton.java
data\scripts\ix\luna\PanopticTacticalRefitButton.java
data\scripts\ix\luna\SalvagePanopticonCoreButton.java
data\scripts\ix\shipsystems\ImmanenceEngineStats.java
data\scripts\ix\submarkets\IXHonorGuardMarket.java (lines 170-173)
data\skills\SwordOfTheFleet.java
data\strings\descriptions.json
data\strings\tips.json
data\variants\equalizer_ix_attack.variant
data\variants\equalizer_ix_cs.variant
data\variants\equalizer_ix_strike.variant
data\variants\incursion_ix_strike.variant
data\variants\odyssey_ix_cs.variant
data\variants\paragon_ix_cs.variant
data\variants\radiant_ix_hvb.variant
data\variants\tigershark_ix_attack.variant
data\variants\tigershark_ix_cs.variant
data\variants\tigershark_ix_custom.variant
data\variants\tigershark_ix_honor.variant
data\variants\tigershark_ix_hvb.variant
data\world\factions\ix_remnant_hvb.faction
vicegrip
发表于 2024-2-6 10:16:49
v0.5.0 有个问题,但是 v0.5.1 翻译是一样。仅有 PanopticInterfaceCommandHandler.java 被更新。
常规型妹抖
发表于 2024-2-6 22:09:04
我在0.5.1的包里对应位置没找到这些文件来着:
data\config\exerelin\addTooltipForSelection.java
data\hullmods\ix\BiochipSotf.java
data\skills\SwordOfTheFleet.java
vicegrip
发表于 2024-2-7 06:44:03
本帖最后由 vicegrip 于 2024-2-7 06:46 编辑
常规型妹抖 发表于 2024-2-6 22:09
我在0.5.1的包里对应位置没找到这些文件来着:
data\config\exerelin\addTooltipForSelection.java
我改变了一些设计但忘记把它们写下来了。
data\hullmods\ix\BiochipSotf.java → data\scripts\ix\luna\BiochipSotFButton.java
data\skills\SwordOfTheFleet.java → data\skills\ix\SwordOfTheFleet.java
data\config\exerelin\addTooltipForSelection.java 我不知道这是什么,java 不应该在 config 中。data\scripts\ix\SwordOfTheFleetBackground.java 有一些新的信息,但我记不得了。{:tieba_40:}
vicegrip
发表于 2024-3-2 21:46:49
本帖最后由 vicegrip 于 2024-4-3 04:23 编辑
v0.5.2 也有需要翻译的文件 {:tieba_19:}
ET:
data\config\modFiles\magicBounty_data.json (in Shattered Fortress replace "vice_exhortation_elite" with "vice_onslaught_lg_boss", set "job_show_captain": true, "job_show_fleet": "flagship")
data\hullmods\hull_mods.csv (added line 13, added to last line in description of AI Subsystem Integration "and may be...")
data\hullmods\vice\OnslaughtHull.java (getDescriptionParam "negates")
data\hulls\ship_data.csv (line 8 CR 0 -> 5, line 11 Glycon has new tags, added line 15)
data\scripts\vice\hullmods\RemnantSubsystemsUtil.java (added lines 63-64 for ix hvb hull, added zea_boss and default_d hulls to BANNED_SHIPLIST, added Elysia, Dusk, Dawntide manufacturer to ABOMINATION_LIST)
data\strings\descriptions.csv (added line 10, line 38)
data\variants\vice_maquech_standard.variant
data\variants\vice_maquech_long_range.variant
data\variants\mission_fortress\vice_onslaught_lg_boss.variant ("Converted")
IX:
data\hullmods\hull_mods.csv (added line 19, same text as Emergent Threats version, added line 30, rewrote descriptions of lines 23, 25, 26, 27)
data\hullmods\ix\PanopticInterfaceCommand.java
data\hullmods\ix\PanopticInterfaceStrategic.java
data\hullmods\ix\PanopticInterfaceTactical.java
data\hulls\ship_data.csv (line 14 has new values)
data\strings\descriptions.csv (added line 58)
data\weapons\weapon_data.csv (changed line 29, tags: ix_core_bp -> ixbattlegroup, line 06 has new damage and flux values)
data\scripts\ix\IXSystemCreation.java (added new imports and made changes to various places after //add rings)
data\hulls\skins\scarab_ix.skin
data\hulls\skins\tigershark_ix_hvb.skin (line 15, commented out #removeHints)
data\variants\radiant_ix_hvb.variant (replace all cases of "ix_reactive_combat_shields" with "hardenedshieldemitter")
data\scripts\ix\PanopticonCorePlugin.java (line 55 setLevel(4), line 57 added TARGET_ANALYSIS)
data\scripts\ix\luna\PanopticCommandRefitButton.java
data\scripts\ix\luna\PanopticStrategicRefitButton.java
data\scripts\ix\luna\PanopticTacticalRefitButton.java
data\scripts\ix\luna\SalvagePanopticonCoreButton (Line 49 add to text "intact.", lines 61-63 have been updated)
data\strings\tips.json (line 12 last tip)
常规型妹抖
发表于 2024-3-3 14:24:39
于是,汉化更新到了0.5.2
没试过是否可以改版本号兼容0.96,请自行尝试(
文仔
发表于 2024-3-3 19:54:13
常规型妹抖 发表于 2024-3-3 14:24
于是,汉化更新到了0.5.2
没试过是否可以改版本号兼容0.96,请自行尝试(
打开第九战斗群-复兴 IX Revival配置文件就弹出。0.5.2版
文仔
发表于 2024-3-3 20:06:42
本帖最后由 文仔 于 2024-3-3 20:17 编辑
常规型妹抖 发表于 2024-3-3 14:24
于是,汉化更新到了0.5.2
没试过是否可以改版本号兼容0.96,请自行尝试(
能打开游戏
0.5.2版
常规型妹抖
发表于 2024-3-4 05:02:15
文仔 发表于 2024-3-3 20:06
能打开游戏
0.5.2版
0.97没问题,结论为寄(大概
文仔
发表于 2024-3-4 18:56:12
常规型妹抖 发表于 2024-3-4 05:02
0.97没问题,结论为寄(大概
能读旧档,0.96版,目前没报错。就是不能打开第九战斗群-复兴 IX Revival配置文件,不知是啥问题
常规型妹抖
发表于 2024-3-5 16:46:32
vicegrip 发表于 2024-3-2 21:46
v0.5.2 也有需要翻译的文件
ET:
攻势LG捞上来以后,如果在有安装武器的情况下,在船坞修复D-mod就会null报错跳出……
如果拆卸所有武器修复则没事儿
vicegrip
发表于 2024-3-6 11:50:05
本帖最后由 vicegrip 于 2024-4-3 04:24 编辑
常规型妹抖 发表于 2024-3-5 16:46
攻势LG捞上来以后,如果在有安装武器的情况下,在船坞修复D-mod就会null报错跳出……
如果拆卸所有武器修 ...
Onslaught (LG) 已经修好了。v0.5.3 主要是维修。这些是需要翻译的文件:
ET:
data\hullmods\vice\OnslaughtHull.java (updated, need to translate "negates")
data\hulls\ship_data.csv (line 15 Maquech system changed to vice_drone_pd)
data\shipsystems\ship_systems.csv (added line 8)
data\strings\descriptions.csv (added line 53 vice_drone_pd)
IX:
data\config\LunaSettings.csv (added line 3)
data\config\exerelinFactionConfig\ix_battlegroup.json ("invasionPointMult": 1.1, "patrolSizeMult": 1.3)
data\scripts\ix\industries\IXPanopticonCore.java (added line 5, line 47, DEFENSE_BONUS_CORE = 1f, updated methods starting on line 344 applySurveillance(), line 357 unapplySurveillance())
data\scripts\ix\industries\IXPanopticonNode.java (line 20, DEFENSE_BONUS_NODE = 0.5f)
data\weapons\weapon_data.csv (line 20 Conversion Lance has new damage and text highlight values)
data\world\factions\ix_core.faction (line 21 "showInIntelTab":false)
oAya
发表于 2024-3-24 09:11:03
096现在是直接改版本号 用097更新么
无敌的镰状剑
发表于 2024-3-28 22:07:56
有无0.96的旧版本,我打了一个月的档啊{:tieba_39:}
无敌的镰状剑
发表于 2024-3-29 21:22:06
无敌的镰状剑 发表于 2024-3-28 22:07
有无0.96的旧版本,我打了一个月的档啊
好像改版本号就能用{:tieba_19:}
万有引力
发表于 2024-4-2 00:53:25
最新版本更新到0.61了,大佬能更新一下吗
vicegrip
发表于 2024-4-3 04:17:05
本帖最后由 vicegrip 于 2024-4-3 10:02 编辑
mod_info.json (updated description:)
data/campaign/special_items.csv
data/config/lunaSettings.csv
data/config/modFilesmagicBounty_data.json (both vice_gaining_vantage and vice_high_and_mighty in job_item_reward add "vice_signal_masker_device":1,)
data/hullmods/hull_mods.csv (all adaptive subsystems given "Adaptive Subsystem" tech/manufacturer, hullmods under #RAT/HMI/IX have updated tags, new entries:)
vice_adaptive_entropy_projector_abyssal
vice_energy_weapon_integration
vice_signal_masker
vice_supercruise_engines
vice_universal_interface
data/hullmods/vice/AdaptiveEntropyProjector.java (various updates, description text may need retranslation)
data/hullmods/vice/LowPoweredForge.java
data/hullmods/vice/UniversalInterface.java (strings in addPostDescriptionSection need translation)
data/hulls/ship_data.csv (line 2 Incursion tech/manufacturer: High Tech)
data/hulls/skins/vice_resplendent_ex.skin (manufacturer: "High Tech")
data/hulls/skins/vice_tigershark_ex.skin
data/scripts/luna/SignalMaskerInstallButton.java
data/scripts/luna/SignalMaskerRemoveButton.java
data/scripts/vice/shipsystems/Ultracapacitors.java
data/shipsystems/ship_systems.csv (line 1 Ultracapacitors)
data/strings/descriptions.csv (weapons rearranged to alphabetical order for english version, new entries added)
vice_atropos_mirv
vice_capacitors
vice_deadeye_plasma
vice_ex_all
vice_interceptor_pd
vice_neutron_autolance
data/weapons/weapon_data.csv (several weapons moved to built-in, vice_hellfire_targeting gains SHOW_IN_CODEX hint, new entries:)
vice_atropos_mirv
vice_deadeye_plasma
vice_interceptor_pd
vice_neutron_autolance
data/variants/extra/vice_equalizer_ex.skin
data/variants/extra/vice_flamebreaker_ex.skin
data/variants/extra/vice_incursion_ex.skin
data/variants/extra/vice_iris_ex.skin
data/variants/extra/vice_mandrake_ex.skin
data/variants/extra/vice_tigershark_ex.skin
mod_info.json (description:)
data/campaign/industries.csv (ix_marzanna_base)
data/hulls/wing_data.csv (dictum_ix_wing has new values, maxim_ix_wing new entry)
data/hulls/skins/... (all ix skins except for paragon_ix_elite, radiant, and hvb now have "removeHints":["HIDE_IN_CODEX"], in .skin file)
data/hullmods/ix/ReactiveCombatShields.java (line 38: if (!ship.isAlive() || ship.getShield() == null) return;)
data/scripts/ix/IXModPlugin.java (new version lines 117 "Marzanna Station", line 118 "Overseer Station")
data/scripts/ix/IXSystemCreation.java updated (import lunalib.lunaSettings.LunaSettings; line 173-250 planet3 split into if/else)
data/scripts/ix/SwordOfTheFleetBackground.java (no new text for translation but code was updated in various places so translation needs to be ported to new version)
data/scripts/ix/industries/IXMarzannaBase.java (alpha core text near bottom of file)
data/scripts/ix/industries/IXPanopticonCore.java (updated):
line 54: private static String CARTEL = "ix_cartel_activity";
line 349: if (m.getFactionId().equals(IX_FACTION) && (!m.hasCondition(CARTEL))) {
data/shipsystems/ship_systems.csv (ix_missile_reload, ix_drone_pd)
data/strings/descriptions.csv (casimir_ix_a, hetman_ix_a, mandrake_ix, ix_drone_pd, ix_missile_reload, ix_zorya_marzanna)
data/world/factions/ix_battlegroup.json (updated startRelationships, maxRelationships, line 133 knownShips/tags add "ix_auxiliary")
data/world/factions/ix_core.json (updated startRelationships, maxRelationships)
data/world/factions/ix_marzanna.json
data/world/factions/ix_battlegroup.faction ("tigershark_ix_cs":2, -> "tigershark_ix_missile":2,)
data/world/factions/ix-core.faction ("tigershark_ix_cs":0, -> "tigershark_ix_missile":0,)
data/variants/... (displayName for new and updated skins need to be translated)
casimir_ix_aux.variant
equalizer_ix_cs.variant
equalizer_ix_strike.variant
flamebreaker_ix_attack.variant
flamebreaker_ix_cs.variant
flamebreaker_ix_strike.variant
hetman_ix_aux.variant
hyperion_ix_custom.variant
hyperion_ix_honor.variant
iconoclast_ix_attack.variant
iconoclast_ix_cs.variant
incursion_ix_cs.variant
incursion_ix_strike.variant
mandrake_ix_attack.variant
mandrake_ix_cs.variant
mandrake_ix_strike.variant
maxim_ix_fighter.variant
odyssey_ix_custom.variant
odyssey_ix_honor.variant
paragon_ix_cs.variant
paragon_ix_strike.variant
tigershark_ix_attack.variant
tigershark_ix_custom.variant
tigershark_ix_honor.variant
tigershark_ix_hvb.variant
tigershark_ix_missile.variant
radiant_ix_custom.variant
radiant_ix_custom2.variant
radiant_ix_honor.variant
radiant_ix_honor_2.variant
radiant_ix_hvb.variant
vicegrip
发表于 2024-4-6 20:35:21
本帖最后由 vicegrip 于 2024-4-7 09:23 编辑
对不起,我要发更多的作业。{:5_127:}
data/hullmods/hull_mods.csv (vice_experimental_hull)
data/hulls/ship_data.csv (vice_hyperion_ex)
data/hulls/vice_hyperion_base.ship (hullName:)
data/hulls/skins/*ex.skin(builtInMods gains "vice_experimental_hull")
vice_equalizer_ex.skin
vice_flamebreaker_ex.skin
vice_hyperion_ex.skin (new file)
vice_incursion_ex.skin
vice_iris_ex.skin
vice_mandrake_ex.skin
vice_tigershark_ex.skin
data/strings/tips.json (last tip)
data/weapons/weapon_data.csv (vice_atropos_mirv, ammo 20)
data/variants/extra/(displayName:)
vice_hyperion_ex_attack.variant
vice_hyperion_ex_strike.variant
updated and new files that do not need to be translated:
EmergentThreats.version
mod_info.json
data/config/settings.json
data/hullmods/vice/ExperimentalHull.java
data/world/factions/default_ship_roles.json
graphics/vice/hullmods/experimental_hull.png
graphics/vice/ships/ex/hyperion_ex.png,
graphics/vice/ships/ex/classic/*.png (moved from graphics/vice/ships/ex/classic skins)
sounds/weapons/vice_lrburstpd_fire.ogg
data/campaign/rules.csv (everything after line 25)
data/config/exerelinFactionConfig/ix_battlegroup.json (line 54 "startShipsSuper":[["hyperion_ix_custom"] changed to "hyperion_ix_special")
data/hulls/hyperion_ix_base.ship
data/hulls/ship_data.csv (hyperion_ix_base)
data/hulls/skins/hyperion_ix_hg.skin
data/hulls/skins/paragon_ix_elite.skin (line 15 added # to commented out)
data/weapons/weapon_data.csv (thundermark_ix new entry, also updated stormlight_graser_ix stats, ifc_ix stats)
data/scripts/ix/NameListUtil.java
data/scripts/ix/submarkets/IXHonorGuardMarket.java (line 172: if (Math.random() <= 0.5f) changed to 0.25f)
data/strings/descriptions.csv (hyperion_ix_hg, thundermark_ix)
data/strings/tips.json (last tip)
data/variants/(displayName:)
hyperion_ix_special.variant
incursion_ix_strike.variant
mandrake_ix_cs.variant
odyssey_ix_cs.variant
odyssey_ix_custom.variant
paragon_ix_strike.variant
radiant_ix_custom.variant
radiant_ix_custom2.variant
updated and new files that do not need to be translated:
EmergentThreatsIX.version
mod_info.json
data/config/sounds.json
data/config/glib/no_self_destruct.csv
data/scripts/ix/IXModPlugin.java
data/scripts/ix/ShapedExplosionUtil.json
data/scripts/ix/listeners/IXEncounterListener.java
data/weapons/thundermark_ix.wpn
data/weapons/proj/thundermark_ix_shot.proj
graphics/ships/ix/easter_egg/hyperion_ix.png
graphics/weapons/ix/thundermark/*.png
sounds/weapons/thundermark_ix_fire.ogg
sounds/weapons/thundermark_ix_spinup.ogg
我刚发现 NameListUtil.Java 应该是 NameListUtil.java,不然 Linux 系统没法使用。{:tieba_40:}
常规型妹抖
发表于 2024-4-18 04:49:20
{:5_124:}终于有空了,我来看看更新了些啥
vicegrip
发表于 2024-4-18 16:29:53
本帖最后由 vicegrip 于 2024-4-18 16:36 编辑
这是所有被 v0.6.3 更新的文件。但如果你从 v0.5.3 开始翻译,我不知道这有多大的帮助。
needs translation:
data/hullmods/hull_mods.csv
vice_aquilon_fl
vice_aquilon_fl_handler
vice_aquilon_microforge
vice_aquilon_mm
vice_aquilon_mm_handler
vice_aquilon_sc
vice_aquilon_sc_handler
vice_missile_microforge (updated stats)
data/hullmods/vice
AquilonMicroMissile.java
AquilonSpatialCharge.java
data/hulls/ship_data.csv
vice_aquilon (new entry)
(Ship Modules new values)
vice_emp_emitter
vice_flare_module
vice_secondary_drone_bay
vice_terminator_drone_forge
data/hulls/vice_aquilon.ship (hullName)
data/shipsystems/ship_systems.csv
vice_capacitors (moved to end of list)
vice_flare_launcher
vice_micromissile (f/u base cap -> 0)
vice_spatialcharges
data/strings/descriptions.csv
vice_aquilon
vice_capacitors (text 2 updated)
vice_drone_pd (text 2 updated)
vice_flare_launcher
vice_micromissile
vice_spatialcharges
data/variants (displayName)
vice_aquilon_assault.variant
vice_aquilon_beam.variant
vice_aquilon_strike.variant
data/weapons/weapon_data.csv
vice_mml
vice_spatial_charge
vice_x-ray_pulse
does not need translation:
data/hullmods/vice
AquilonFlareLauncher.java
AquilonFlareLauncherHandler.java
AquilonMicroMissileHandler.java
AquilonMissileMicroforge.java
AquilonSpatialChargeHandler.java
data/hulls/(.ship)
vice_emp_emitter.ship
vice_flare_module.ship
vice_secondary_drone_bay.ship
vice_terminator_drone_forge.ship
data/scripts/vice/DistanceUtil.java
data/scripts/vice/ai/SpatialChargesAI.java
data/scripts/vice/weapons/SpatialChargeOnHit.java
data/scripts/vice/weapons/SpatialChargeShotOnFire.java
data/shipsystems/
vice_flare_launcher.system
vice_spatialcharges.system
data/weapons/vice_spatial_charge.wpn
data/weapons/proj/vice_deadeye_plasma_shot.proj
data/weapons/proj/vice_spatial_charge.proj
data/weapons/proj/vice_spatial_charge_warhead.proj
data/world/factions/default_ship_roles.json
graphics/vice/hullmods/aquilon_micro_missiles.png
sounds/weapons/vice_x-ray_pulse_fire.ogg
needs translation:
data/hullmods/hull_mods.csv
ix_aquilon_fl
ix_aquilon_fl_handler
ix_aquilon_microforge
ix_aquilon_sr
ix_aquilon_sr_handler
ix_aquilon_sc
ix_aquilon_sc_handler
data/hullmods/ix/
AquilonSpatialCharge.java
AquilonStarfallRockets.java
data/hulls/ship_data.csv (terminus_drone_bay_ix)
data/hulls/aquilon_ix_base.ship(hullName)
data/hulls/skins/aquilon_ix.skin
data/shipsystems/ship_systems.csv
ix_flare_launcher
ix_rapid_assembly (moved to line 8)
ix_spatial_charges
ix_starfall_rockets
data/strings/descriptions.csv
aquilon_ix
ix_flare_launcher
ix_starfall_rockets
ix_spatial_charges
data/weapons/weapon_data.csv
spatial_charge_ix
starfall_fighter_ix (damage/shot 60 -> 50)
starfall_system_ix
does not need translation:
data/hullmods/ix/
AquilonFlareLauncher.java
AquilonFlareLauncherHandler.java
AquilonMissileMicroforge.java
AquilonSpatialChargeHandler.java
AquilonStarfallRocketsHandler.java
data/hulls/terminus_drone_bay_ix.ship
data/scripts/ix/ai/SpatialChargesAI.java
data/scripts/ix/listeners/IXReputationListener.java
data/scripts/ix/shipsystems/ImmanenceEngineStats.java
data/scripts/ix/weapons/
SpatialChargeOnHit
SpatialChargeShotOnFire
data/shipsystems/
ix_flare_launcher.system
ix_spatial_charges.system
ix_starfall_rockets.system
data/weapons/
spatial_charge_ix.wpn
starfall_fighter_ix.wpn
starfall_mlrs_ix.wpn
starfall_rocket_ix.wpn
starfall_system_ix.wpn
data/weapons/proj/
starfall_rocket_ix.proj (renamed from starfall_rocket.proj)
starfall_rocket_ix_system.proj
thundermark_ix_shot.proj
vampyr_dem.proj
graphics/hullmods/ix_aquilon_flare_launcher.png
graphics/hullmods/ix_aquilon_micro_missiles.png
graphics/ships/ix/fighters/maxim_ix.png
graphics/weapons/ix/muon_fighter_decorative.png
topgamer
发表于 2024-4-20 16:00:50
{:tieba_43:}{:tieba_43:}{:tieba_43:}棒棒棒~感谢作者辛勤更新,感谢译者辛苦翻译~
天照御神
发表于 2024-4-20 19:57:33
不能在096玩吗
常规型妹抖
发表于 2024-4-20 22:21:43
天照御神 发表于 2024-4-20 19:57
不能在096玩吗
据说改版本号就行
latua
发表于 2024-4-22 05:58:33
话说回来
我在这下的MOD怎么没汉化{:5_121:}
latua
发表于 2024-4-22 06:00:32
latua 发表于 2024-4-22 05:58
话说回来
我在这下的MOD怎么没汉化
问题解决了
我把官方论坛和这里下的MOD装一起了{:5_124:}
常规型妹抖
发表于 2024-4-30 00:07:53
经人提醒发现了一处威胁渐显汉化时没有更新的改动,文件已经更新
常规型妹抖
发表于 2024-4-30 04:33:51
本帖最后由 常规型妹抖 于 2024-5-1 09:37 编辑
好吧,是我的问题({:5_124:}
常规型妹抖
发表于 2024-5-3 05:50:08
既然卢德骑士团汉化出了,那么这里也跟上对应敌对势力的内容……
其实就是MOD作者觉得这些强化版的船已经有BUFF了,就没必要还可以装自适应子系统叠叠乐({:5_127:}
TAK
发表于 2024-5-5 00:42:43
绿油油的军队,我就记得之前一直薄纱我{:tieba_30:}{:tieba_30:}Ai用那个手指船猛的出奇
友善的群星玩家
发表于 2024-5-5 14:58:38
本帖最后由 友善的群星玩家 于 2024-5-5 15:05 编辑
常规型妹抖
发表于 2024-5-5 17:08:18
TAK 发表于 2024-5-5 00:42
绿油油的军队,我就记得之前一直薄纱我Ai用那个手指船猛的出奇
绿海盗人员素质和船的质量都高,而且护盾效能特别高,最好是用高爆发舰队在它冲你脸的时候一波打破盾,不然仗着高科船的速度跑掉就恶心了
vicegrip
发表于 2024-5-6 07:22:53
酒军出发{:5_124:}
needs translation:
data/hulls/ship_data.csv
vice_hellfire_colossus
data/hulls/skins/vice_proteus.skin
data/hullmods/hull_mods.csv
vice_missile_microforge (name)
vice_adaptive_entropy_arrester ("and makes the ship resistant to entropy projector reductions to combat readiness" -> "and makes the ship immune to entropy projector discharges")
vice_aquilon_fl (remove: Generates %s of total flux to use.)
vice_aquilon_mm (remove: Does not generate flux to use.)
vice_aquilon_sc (remove: Generates %s of total flux to use.)
data/hullmods/vice/AquilonSpatialCharge.java
data/shipsystems/ship_systems.csv
vice_rapid_deployment
vice_flare_launcher (f/u 0.1 -> 0)
vice_spatialcharges (f/u 0.1 -> 0)
data/shipsystems/vice_rapid_deployment.system
data/strings/descriptions.csv
vice_proteus
vice_atropos_mirv
vice_spatial_charge
vice_rapidassembly
data/variants/
vice_proteus_assault.variant
vice_proteus_command.variant
vice_resplendent_advanced.variant
data/variants/fighter/vice_sundog_defender.variant
data/weapons/weapon_data.csv
vice_atropos_mirv
vice_atropos_torp
vice_atropos_shell
vice_hellfire
vice_spatial_charge
does not need translation:
data/config/settings.json
data/hullmods/vice/AquilonFlareLauncher.java
scripts/vice/ai/RapidDeploymentAI.java
scripts/vice/shipsystems/RapidDeployment.java
scripts/vice/weapons/SpatialChargeShotOnFire.java
data/weapons/proj/
vice_spatial_charge.wpn
data/weapons/proj/
starfall_rocket_ix_system.proj
vice_spatial_charge.proj
data/world/factions/default_ship_roles.json
graphics/vice/ships/proteus.png
needs translation:
data/campaign/rules.csv
pk_turnInIXtradeSel (options: pk_turnInIXrepairs: "Does the 9th know how to restore 14th Battlegroup warships?")
pk_turnInIXrepairsSel
... (lines 45-50)
pk_turnInIXrepairs5Sel
data/campaign/special_items.csv
ix_biochip_sotf (updated tags and price)
ix_nano_replicator (new entry, "omniphage" = "consume everything")
data/hullmod/hull_mods.csv
ix_aquilon_fl (remove: Generates %s of total flux to use.)
ix_aquilon_sr (remove: Generates %s of total flux to use.)
ix_aquilon_sc (remove: Generates %s of total flux to use.)
data/hullmods/ix/
AquilonSpatialCharge.java
VampyrRetrofit.java
data/scripts/ix/luna/NanoReplicatorButton.java
data/shipsystems/ship_systems.csv
ix_flare_launcher (f/u 0.1 -> 0)
ix_spatial_charges (f/u 0.1 -> 0)
data/strings/tips.json (last tip)
data/variants/
aquilon_ix_attack.variant
aquilon_ix_strike.variant
maxim_ix_fighter.variant
tigershark_ix_hvb.variant
tigershark_ix_honor.variant
tigershark_ix_custom.variant
data/weapons/weapon_data.csv
muon_siege_fighter_ix
orthrus_s_ix (damage/shot 1000 -> 800, CustomPrimaryHL 1000 -> 800)
orthrus_m_ix (damage/shot 1000 -> 800, CustomPrimaryHL 1000 -> 800)
orthrus_l_ix (damage/shot 1000 -> 800, CustomPrimaryHL 1000 -> 800)
orthrus_payload_ix (damage/second 1000 -> 800)
spatial_charge_ix
data/world/factions/ (for each .faction, music uses "ix_colony_theme" "ix_encounter_theme", known hullmods adds "ix_vampyr_retrofit")
ix_battlegroup.faction
ix_core.faction
ix_marzanna.faction
does not need translation:
data/config/sounds.json
data/hullmods/ix/
AquilonFlareLauncher.java
SupercruiseEngines.java
data/hulls/wing_data.csv (maxim_ix_wing attackRunRange700 -> 800)
data/scripts/
DModHandler.txt
IXModPlugin.java
data/scripts/ix/listeners/IXReputationListener.java
data/scripts/ix/weapons/SpatialChargeShotOnFire.java
data/weapons/proj/spatial_charge_ix.proj
graphics/icons/ix_nano_replicator.png
graphics/ships/ix/aquilon_ix.png
sounds/music/
ix_colony_theme.ogg
ix_encounter_theme.ogg
常规型妹抖
发表于 2024-5-6 11:21:18
本帖最后由 常规型妹抖 于 2024-5-6 13:20 编辑
汉化跟进到0.6.4{:5_124:}
发现了⑨的一处错漏,会导致启动游戏报错,出现问题的请重新下载({:5_121:}
丩仙贝
发表于 2024-5-6 12:33:00
vicegrip 发表于 2024-5-6 07:22
酒军出发
Thank you so much for your great work in adding this interesting ship into the game, and I'm sure the great Phillip Andrada's whimsies will make the Perseuseven more "powerful". lol{:tieba_35:}
无烟
发表于 2024-5-8 17:36:28
6.4兼容6.3的档吗
卡西尼号
发表于 2024-5-14 10:24:00
6666666666666
vicegrip
发表于 2024-5-21 15:06:52
本帖最后由 vicegrip 于 2024-5-21 15:08 编辑
needs translation:
data/hulls/ship_data.csv
vice_incursion_base (supplies/rec, supplies/mo 55 -> 50)
data/hullmods/vice/
IncandescentRemnant.java (CR_INCREASE 9.1f -> 10f)
OnslaughtHull.java ("negates")
data/weapons/weapon_data.csv
vice_atropos_shell (range 800 -> 1200)
vice_deadeye_plasma (updated customPrimary, customPrimaryHL)
does not need translation:
data/scripts/vice/weapons/
DeadeyeOnHitEffect.java
SpatialChargeShotOnFire.java
data/weapons/proj/
vice_deadeye_plasma_shot.proj
needs translation:
data/config/LunaSettings.csv (vice_abyssalEnabled defaultValue true -> false)
data/config/modFiles/magicBounty_data.json (in "job_item_reward": add "modspec ix_vampyr_retrofit":1,)
data/hulls/ship_data.csv
incursion_ix_base (supplies/rec, supplies/mo 55 -> 50)
data/hullmods/vice/GroundInvasionConversion.java (code was changed so getUnapplicableReason needs translation)
does not need translation:
data/scripts/ix/weapons/
AntecedentEffect.java
SpatialChargeShotOnFire.java
graphics/weapons/ix/thundermark/*.png
hehe_kk
发表于 2024-5-31 17:42:36
多谢大佬分享
Issac1.0
发表于 2024-6-7 01:05:10
第九军团简直就是搅屎棍,一旦入侵比霸主还难打,我真服了,我唯一能打他的就是用他家自己的辐射。驱逐级别的小船有他家典范用的熄火技能,1000距离随便熄火,两艘就能无线连。甚至有一个多端伤害硬福能爆炸伤害类型的能量大?还有一个硬的如同狗屎的无畏舰?玩到现在真的最红温的一级就是辛达开刚刚在辛达星系下球就被这逼实力入侵sindria甚至还成功了?