常规型妹抖 发表于 2024-6-8 22:03:26

Issac1.0 发表于 2024-6-7 01:05
第九军团简直就是搅屎棍,一旦入侵比霸主还难打,我真服了,我唯一能打他的就是用他家自己的辐射。驱逐级别 ...

毕竟它是强制和所有原版势力敌对,所以的确存在它战斗力太强,单星系势力根本挡不住它的问题

耀先生 发表于 2024-6-14 01:11:02

那个憎恶接口是什么东西啊?看了半天没看明白。

常规型妹抖 发表于 2024-6-14 22:36:29

耀先生 发表于 2024-6-14 01:11
那个憎恶接口是什么东西啊?看了半天没看明白。

有些舰船(一般是有自定义BUFF船插的势力精英舰船)不能装AI集成子系统,只能靠安装这个后才能装自适应子系统船插。
而憎恶接口这个船插,舰队里最多有一艘船内置,一艘船不内置

Issac1.0 发表于 2024-6-15 16:15:18

本帖最后由 Issac1.0 于 2024-6-15 16:16 编辑


@vicegrip

你的势力过于op,我觉得这样对于每一个加入这个mod的玩家而言是一个令人非常头疼的问题。
首先ss作为一款rpg游戏,你的势力拥有开局就能毁灭其他势力的能力,这对于在舰队成型之前的玩家而言就是一个无解的情况。基本可以概括为:被入侵 打不过 没有工业 所在派系沦为肉便器 坏档。而因为舰船强度的原因,无论玩家选择哪一个势力都免不了最终塞满第九军团旗舰的情况,玩家选择相应派系就是为了体验这些派系独特的舰船,而第九军团过于强力的舰船和武器这不可避免地造成了每一次开档体验的同质化:中后期塞满第九军团主力舰。

具体op的内容有:
入侵(拥有能造成高额对甲伤害的动能激光(什么东西)第九军团特供能量攻势)
平衡者(无时无刻开时流护盾效率拉满,配上高强度激光和硬flux发射器毫无平衡可言)
辐射(打余晖的辐射我都没有这么汗流浃背过,还别说这里一次就三五艘还插着各种奇妙特供内插,勉强能够接受)
颠覆者(两艘颠覆者就可以让你的0flux主力舰变成漂浮旋转的太空垃圾,别提他0.6盾了,玩到现在我觉得最恶心的就是这个船,一个技能伤害这么高的同时让他能两发熄火巡洋舰,让这一个频繁出场的驱逐舰成为了整个战局最有威胁的目标)
转化光束(我真不知道什么激光会爆炸,谢谢你科幻作家,不光是第一段伤害完全能把驱逐舰打残,后续的爆炸能清理掉所有的飞行单位和导弹,你应该给这个武器的定位加上pd)
风暴之光(第一眼:600射程,0.6flux?哦原来是30点那没事了。第九军团空间站belike:操烂一切,顺便一提野外的第九军团空间站几乎让我失去了前期探索的动力,本来在外面挖坟就需要海盗站点购买或者摧毁后打捞一些补给,现在十个里面九个都是第九军团,打不过加上完全无法交易真的非常恶心)
舰载机(又臭又硬,配合上“平衡者”能操烂所有轻巡以下的船)

我理解成为整个世界的敌人是一个吸引人的幻想,但在势力争霸里每一个势力并不会因为共同的敌人而团结起来,反而会因为第九军团的入侵导致星系内舰队被消耗,然后第九军团打下的星球抢不回来反手被霸主抢走,破坏了游戏的生态稳定,加速了游戏走向不可控方向的发展,这是我在加入第九军团尝试游玩三个档之后,使用霸主但塞满第九军团船舰将第九军团饱和轰炸后的体验。

希望你好自为之好好反思,赶快把这些怪物一样的数值和设定调整好。

NT233 发表于 2024-6-26 13:00:49

vicegrip 发表于 2024-5-21 15:06


感谢你的mod
Thank you for your mod

vicegrip 发表于 2024-7-4 09:46:03

本帖最后由 vicegrip 于 2024-7-4 09:47 编辑

Issac1.0 发表于 2024-6-15 16:15
@vicegrip

你的势力过于op,我觉得这样对于每一个加入这个mod的玩家而言是一个令人非常头疼的问题。

这样你可能不会喜欢 v0.6.6 {:5_121:}
感谢你花了时间提供你你的意见。 我会继续參考。

v0.6.6 已经完成。同志们翻译辛苦了!



Needs translation:
data/hullmods/hull_mods.csv (vice_interdiction_array adds tag: ixbattlegroup)
data/hullmods/vice/LaserCollimator.java (content is same as v0.6.5 IX Revival version of IX/LaserCollimator.java, only package path is different)
data/hulls/
    vice_sundog.ship
data/hulls/shipdata.csv
    vice_incursion_base (name Incursion -> Intrepid)
data/hulls/skins/
    vice_incursion_ex.skin (hullName, descriptionPrefix Incursion -> Intrepid)
    vice_iris_base.skin
data/strings/descriptions.csv
    vice_fragbomb
    vice_twin_tactical_laser (same as previous twin_tactical_laser_ix)
data/strings/tips.json (updated second tip: " This mod increases the difficulty...")
data/weapons/weapon_data.csv
    vice_fragbomb
    vice_fragbomb_fighter (updated name: Stinger Catapult -> Stinger Catapult (Fighter))
    vice_interceptor_pd (moved from fighter weapons to built-in, range 700 -> 1000)
    vice_lrburstpd_fighter (moved up the list into alphabetical order)
    vice_spatial_charge (moved from built-in to fighter weapons)
data/variants/lionsguard/
    executor_Standard.variant
    vice_exhortation_standard.variant
    vice_preceptor_standard.variant
    vice_unifier_elite.variant
    vice_unifier_standard.variant
data/variants/mission_mighty/
    executor_mission.variant
    vice_exhortation_mission.variant
    vice_preceptor_mission.variant
    vice_unifier_mission.variant

Does not need translation:
data/scripts/vice/weapons/
    KineticBlasterOnHitEffect.java
    SiegeBurstBeamEffect.java
data/weapons/proj/
    vice_atropos_mirv_rocket.proj
    vice_spatial_charge.proj
    vice_stinger_mine.proj
data/world/factions/default_ship_roles.json


Needs translation:
data/config/LunaSettings.csv (ix_brighton_neutral updated fieldName, fieldDescription)
data/config/modFiles/magicBounty_data.json (delete line 22: "modspec ix_laser_collimator":1,)
data/hullmods/hull_mods.csv
    ix_system_reset (tags add: no_drop, no_drop_salvage)
    ix_dawnstar_controller
    ix_dawnstar_proton
    ix_dawnstar_proton_handler
    ix_dawnstar_neutron
    ix_dawnstar_neutron_handler
    ix_dawnstar_electron
    ix_dawnstar_electron_handler
data/hullmods/ix/
    PanopticInterfaceTactical.java (line 28: RANGE_THRESHOLD 700f -> 900f, line 101: (RANGE_THRESHOLD + RANGE_BONUS) -> (RANGE_THRESHOLD))      
data/hulls/
    iconoclast_ix_base.ship
    iris_ix_base.ship
data/hulls/shipdata.csv
    incursion_ix_base (name Incursion -> Intrepid)
    iconoclast_ix_base (used to be old iris_ix_base)
    iris_ix_base (new dummy ship)
data/hulls/skins/
    iconoclast_ix.skin ("baseHullId":"iris_ix_base" -> "iconoclast_ix_base")
    incursion_ix.skin (hullName, descriptionPrefix Incursion -> Intrepid)
    iris_ix_skin
data/scripts/
    SwordOfTheFleetBackground.java (multiple updates but text to be translated is the same as previous version "Gain the %s skill...")
data/strings/descriptions.csv
    bereaver_dem_launcher_ix
    bereaver_dem_pod_ix
    conversion_lance_ix (text1 updated)
    cutting_beam_ix (text1 Incursion -> Intrepid)
    dawnstar_hcpb_ix
    dawnstar_lcpb_ix
    daythorn_mapb_ix
    daythorn_tapb_ix
    iconoclast_ix (updated text)
    incursion_ix (text1 Incursion -> Intrepid)
    iris_ix
    ix_flare_launcher (text 2 incorrect text changed to "Defensive")
    ix_warning_beacon (deleted text3 which was included in error)
    photon_hammer_ix
    plasma_dart_ix
    spatial_charge_launcher_ix
    twin_tactical_laser_ix
data/variants/ + data/variants/marzanna/
    (almost all variants were updated and could use a displayName translation pass, also added paragon_ix_honor_2.variant)
data/weapons/weapon_data.csv/
    antecedent_ix (tech: IX Battlegroup -> IX Honor Guard, moved to own section)
    bereaver_dem_launcher_ix
    bereaver_dem_pod_ix
    bereaver_payload_ix
    conversion_lance_ix (updated hints and tags)
    dawnstar_lcpb_ix
    dawnstar_hcpb_ix
    daythorn_mapb_ix
    daythorn_tapb_ix
    diffraction_laser_ix (updated customPrimary, customPrimaryHL)
    interdictor_iris_ix (add tag: SHOW_IN_CODEX)
    lightbringer_fighter_ix (updated name)
    muon_autolance_ix (primaryRoleStr Suppression -> General)
    muon_siege_lance_ix (primaryRoleStr Suppression -> General)
    muon_streamer_ix (primaryRoleStr Suppression -> General)
    photon_hammer_ix (same section and tech as stormlight_graser_ix)
    plasma_dart_ix
    stormlight_graser_ix (add tag: ix_core_bp, tech: IX Battlegroup -> IX Honor Guard, moved to own section)
    twin_tactical_laser_ix
    vampyr_ix (tech: IX Battlegroup -> IX Honor Guard, moved to own section)
data/world/factions/ (various changes, but text that needs translation is the same as last version)
    ix_battlegroup.faction
    ix_core.faction
    ix_marzanna.faction

Does not need translation:
data/config/glib/no_self_destruct.csv
data/hullmods/ix/LaserCollimator.java
data/hulls/aquilon_ix_base.ship
data/scripts/ix/
    IXModPlugin.java
    PanopticInterfaceUtil.java
    ParticleBeamOnHitUtil.java
data/scripts/ix/listeners/
    IXEncounterListener.java
data/scripts/ix/weapons/
    DawnstarAddController.java
    DawnstarBeamEffect.java
    DaythornBeamEffect.java
data/strings/tips.json (remove: " Enable Marzanna in LunaLib settings for an even greater challenge.",)
data/weapons/twin_tactical_laser_ix.wpn
graphics/icons/ix_kresnik_device.png
(various .wpn .proj .png .ogg) Bereaver DEM/Dawnstar/Daythorn/Photon Hammer/Plasma Dart files



jfxdz 发表于 2024-7-7 08:31:27

问一下。现在097版本可以通过调版本号到096吗

vicegrip 发表于 2024-7-11 12:29:02

v0.6.7 这次改变不是很多。



Needs translation:
data/hullmods/hull_mods.csv
        vice_downgraded_subsystems
data/strings/descriptions.csv
        vice_proteus (for the League *to* shore up...)
data/variants/ (displayName)
        vice_aquilon_assault.variant
        vice_aquilon_beam.variant

Does not need translation:
data/hullmods/vice/DowngradedSubsystems.java
graphics/vice/hullmods/downgraded_subsystems.png


Needs translation:
data/scripts/ix/shipsystems/ImmanenceEngineStats.java (INCOMING_MULT 0.5f -> 0.25f)
data/strings/descriptions.csv
        ix_immanence_engine (while resisting half -> while resisting a quarter)
data/variants/ (displayName)
        aquilon_ix_attack.variant

Does not need translation:
data/hulls/aquilon_ix_base.ship
data/scripts/ix/IXModPlugin.java
data/scripts/ix/ParticleBeamOnHitUtil.java
data/scripts/ix/listeners/IXReputationListener.java
data/scripts/ix/weapons/DawnstarBeamEffect.java
data/scripts/ix/weapons/DaythornBeamEffect.java

约翰济慈 发表于 2024-7-14 20:58:39

jfxdz 发表于 2024-7-7 08:31
问一下。现在097版本可以通过调版本号到096吗

加一

vicegrip 发表于 2024-7-30 16:53:21



Needs translation:
data/config/modFiles/magicBounty_data.json (50 budged -> budget)
data/hullmods/vice/InterdictorArray.java (add line 43 if (stats.getVariant()...)
data/hulls/ship_data.csv (vice_candor_emp)
data/hulls/vice_candor_emp.ship ("hullName": "Candor (EMP)",)
data/hulls/skins/vice_candor.skin
data/strings/descriptions.csv(vice_candor, vice_candor_emp, vice_ion_micropulser)
data/variants/
        vice_candor_attack.variant
        vice_candor_emp_assault.variant
        vice_candor_emp_support.variant
        vice_candor_strike.variant
data/weapons/weapon_data.csv (vice_ion_micropulser)

Does not need translation
data/weapons/vice_ion_micropulser.wpn
data/weapons/proj/vice_atropos_mirv_rocket.proj
data/world/factions/default_ship_roles.json
graphics/vice/ships/candor.png
graphics/vice/ships/hidden/candor_emp.png
graphics/vice/weapons/ion_micropulser_deco.png
graphics/vice/weapons/ion_micropulser_glow.png


Needs translation:
data/hullmods/ix/InterdictorArray.java (add line 33 if (stats.getVariant()...)
data/scripts/ix/luna/NanoReplicatorButton.java (line 96 s.subtract(1f); -> cargo.removeStack(s);)
data/world/factions/ix_core.faction (line 129 "hulls":["odyssey_ix"], -> "hulls":["odyssey_ix", "radiant_ix"],)

Does not need translation:
data/scripts/ix/listeners/IXReputationListener.java

无烟 发表于 2024-7-30 19:50:06

哦内该,如果没有第九战斗群0.6.9汉化的话,哇达西😭😭😭😭

vicegrip 发表于 2024-8-1 17:00:55

{:5_127:}


(no new files for this update)


Needs translation:
data/hulls/aquilon_ix_base.ship
data/variants/
        aquilon_ix_attack.variant
        aquilon_ix_cs.variant
        aquilon_ix_strike.variant

Does not need translation:
data/scripts/ix/listeners/IXEncounterListener.java

万有引力 发表于 2024-8-27 18:03:08

最新版本已经更新到0.71了
大佬能跟进一下吗

灭霸 发表于 2024-8-27 18:15:42

我降版本开始玩的一段时间没事中后期就炸了

wwerww1 发表于 2024-9-24 11:31:59

very good

小泽 发表于 2024-10-6 22:58:29

@vicegrip
危机渐显作为本体mod已经足够好了。历来版本我都要添加。可我实在不明白为什么要加入一个突兀的第九军团势力,这两个势力的存在实在毁体验,拓展出来的武器和船体也称不上让人舒服。
为了它我都关掉势力争霸的入侵。你能不能考虑一下把它单独拆出来的计划

FX! 发表于 2024-10-9 15:49:31

97不明原因无法保存进度,但是每次无法保存进度赏金那栏没有那个新任务的面板,点进去能看猎杀白金啥的

vicegrip 发表于 2024-10-10 03:15:16

小泽 发表于 2024-10-6 22:58
@vicegrip
危机渐显作为本体mod已经足够好了。历来版本我都要添加。可我实在不明白为什么要加入一个突兀的 ...

"威胁渐显 Emergent Threats 0.97.zip"和"第九战斗群 Emergent Threats-IX Revival 0.97.zip"已经可以分开使用。{:tieba_19:}

天琅古琊 发表于 2024-11-1 09:11:33

原mod已经更新到v0.9.3

典锁·深空AI 发表于 2024-11-4 14:35:23

请问第九战斗群的特殊AI核心去游戏里怎么获得啊?是需要做特定的任务还是要打第九舰队的船啊?求教

紫外线大头菜 发表于 2024-11-4 22:54:33

你好,我想问一下怎么调整余晖的小飞机,余晖加上小飞机打不过了
页: 1 2 [3]
查看完整版本: 威胁渐显 Emergent Threats / 第九战斗群-复兴 IX Revival 0.6.5