尾焰 发表于 2023-2-15 14:18:12

我用 星域调整MOD 弄的地图,数据大家看有什么问题要改吗?

本帖最后由 尾焰 于 2023-2-15 14:26 编辑



下面的这个星域调整的数据

{
      
      "plugins":{               
                "newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
      },
      #Change the number below to increase or decrease the size of the Sector
      #"sectorWidth":164000,
      #"sectorHeight":104000,
      #"sectorConstellationSize":2000,
      #"sectorConstellationCellSize":10,
      "sectorWidth":140000,
      "sectorHeight":100000,
      "AdjustedSectorConstellationCount":100,
      "AdjustedSectorConstellationSize":1100,
      "AdjustedSectorConstellationCellSize":10,

      "sectorConstellationRemnantMin":20,
      "sectorConstellationRemnantMax":35,
      "sectorConstellationRemnantSkipProb":0.15,
      
      "sectorRemnantPresenceLow":0,
      "sectorRemnantPresenceMed":1,

      "sectorConstellationRuinsMin":25,
      "sectorConstellationRuinsMax":35,
      
      "sectorDerelictMotherships":1,
      "sectorDerelictCryosleepers":2,
      
      # this field controls the amount of Coronal Taps, default = 2
      "sectorCoronalTaps":12,

      # this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
      "minNonCoreGatesInSectorMod":25,
      "maxNonCoreGatesInSectorMod":40,

      # this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
      "XIV_LEGION_NON_SALVAGEBLE_MIN":0,
      "XIV_LEGION_NON_SALVAGEBLE_MAX":0,
      "XIV_LEGION_SALVAGEBLE_MIN":20,
      "XIV_LEGION_SALVAGEBLE_MAX":40,

      #Random number of arcs apply to map
      #Vanilla value 20
      "AdjustedSectorRndArcs":20,

      #Generate hyperstorms options.
      #"true" for generating hyperstorms for BIG map, "false" to generate default-sized hyperstorms.
      #Disclameer - might not work properly in "false" state if Nexerelin isn't updated (v0.10.5 or older) but enabled
      "AdjustedSectorHS":true,

      #Accessibility will be base - 1 at that many light-years from center of mass
      #"accessibilityDistFromCOM":50,
      #"accessibilitySameFactionBonus":0.50,
      "accessibilityDistFromCOM":50,
      "accessibilitySameFactionBonus":0.50,

      #If SAD is enabled, you can change the amount of SAD-themed constellations
      #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
      #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
      "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
      "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,

      #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
      #"BladeBreakerThemed_ConstellationMin_AS":3,
      #"BladeBreakerThemed_ConstellationMax_AS":5,
      #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
      "BladeBreakerThemed_ConstellationMin_AS":3,
      "BladeBreakerThemed_ConstellationMax_AS":5,
      "BladeBreakerThemed_ConstellationSkipProb_AS":0.75,

      #If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
      "AgniThemed_ConstellationMin_AS":25,
      "AgniThemed_ConstellationMax_AS":30,
      "AgniThemed_ConstellationSkip_AS":0,

MOD默认的地图太大星球太密感觉太多了,就想要个比原版大再比默认小的,试了2天,结果这样了,里面的数据除了大小还有好多东西我不知道设得对不对,麻烦大家帮帮看看

还有,怎么增加各种研究所或废墟,人之岭 各种侦察器或母舰,野外余晖的数量呢,这么大个星域感觉要多弄些


龙帝163 发表于 2023-2-15 14:27:47

额,实际上这个在星域调整mod的那个帖子里有详细的描述,包括每个数据的意义

yutu- 发表于 2023-2-15 14:29:34

不卡吗

尾焰 发表于 2023-2-15 14:43:21

yutu- 发表于 2023-2-15 14:29
不卡吗

弄了jre8后,感觉丝滑多了

尾焰 发表于 2023-2-15 14:44:24

龙帝163 发表于 2023-2-15 14:27
额,实际上这个在星域调整mod的那个帖子里有详细的描述,包括每个数据的意义 ...

理解下数学白痴吧,长宽高我懂,数量这么死的我也懂,像那堆什么随机数什么的系数我真不行

102HLZ 发表于 2023-2-15 16:17:16

"sectorConstellationRuinsMin":50,(星域星座最小废墟)
"sectorConstellationRuinsMax":75,(星域星座最大废墟)
研究站?采矿站?或者就是随机残骸?舰船墓地?星门?!
所有这些玩意都属于“废墟”(Ruins)范畴,游戏会在sectorConstellationRuinsMin 和 sectorConstellationRuinsMax之间进行掷骰(比如现在这个50到75)并且以此在这么多的星座里生成各种各样的玩意。
原版默认数值: from 15 to 25.

"sectorDerelictMotherships":24,
Motherships usually hoard bigger number of resources and rare items, then survey ships. You just need to kill the damn thing.
Strangely enough, the number of motherships are directly responsible for the amount of survey ships and probes that you can find through the sector. You probably should adjust this field to be at least equal to 1/15 (or 6%) of your constellation number.
Vanilla value: 1
[“motherships”是说余晖母舰么?]


"sectorDerelictCryosleepers":48,
Change the amount of the most useful, but annoyingly rare things you can find drifting in space, usually in the system with absolutely worst planets in the middle of nowhere.
Higher number of Cryosleepers is almost nessecary - since on the brink of the sector your colonies will have very low accesability.
Vanilla value: 2.
[“DerelictCryosleepers”是说人之领的废弃勘探船/冷冻船?]

上面这段就是改废墟、探测器、废船/余晖母舰/勘探舰数量的条目(大概),意思就是每个种子会随机在最小和最大两个数之间随机生成一个数量的对应玩意,想多整点就把min改高点保底,想少点就max改小点卡上限,想游戏体验丰富就0~100(确信)

Lord Nylax 发表于 2023-2-16 11:28:18

星球数改到自己满意的同时把所有生成遗迹,余晖之类的一起改小就好,要是生成物比星球多了的话其中几种会被直接挤掉生成不了
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