自制了一个,就是不知道工业革命那个炮台怎么搞
星球特性加入IndEvo_ArtilleryStationCondition 蝶恋雪祈 发表于 2024-3-6 03:57
突然诈尸!!!这模组真好玩,除了我一个词一个词去查翻译有点蛋疼外,其他都好。自己搓了个星系,应该算是 ...
目前用在097会出现用星门闪退,我搞了好久一直以为是mod冲突,结果发现是天音界音频文件问题,不要音频文件,而且在设置了删掉使用音乐选项就没事了::Q 蝶恋雪祈 发表于 2024-3-6 03:57
突然诈尸!!!这模组真好玩,除了我一个词一个词去查翻译有点蛋疼外,其他都好。自己搓了个星系,应该算是 ...
佬!好喜欢这个星系,贴贴大佬 sher-R 发表于 2024-6-11 23:43
没有这个名字的星系啊
兄弟你是乌托邦改造集团工程师是吧?真是盖亚星系了,就是没星门
{
# A tiny, bare-minimum star system with one default star and one default planet
"css_minimum_system":{"entities":[{"entity":"star"},{"entity":"planet","orbitRadius":2000}]},
#--------------------------------------#
# A star system containing planets with 'perfect' conditions, following vanilla constraints
#
# A few proc-gen notes:
# - Vast ruins ("ruins_vast") can spawn any planet (even the worst ones, apparently)
# - Ultrarich Rare Ore Deposits can only spawn on planets with any of the following conditions:
# -> Tectonic Activity, Extreme Tectonic Activity, High Gravity, Extreme Heat, Irradiated
"css_perfect_planets_system": {
"isEnabled": true,
"setLocation": 1,
"entities": [
{
"entity": "star",
"type": "star_orange",
"name": "GAIA",
"radius": 550,
"coronaRadius": 350,
},
{
"entity": "planet",
"type": "lava",
"orbitRadius": 1500,
"radius": 100,
"conditions": [
"very_hot",
"thin_atmosphere",
"tectonic_activity",
"ore_ultrarich",
"rare_ore_ultrarich",
],
},
{
"entity": "planet",
"type": "frozen",
"orbitRadius": 9750,
"radius": 130,
"conditions": [
"cold",
"poor_light",
"ore_ultrarich",
"no_atmosphere",
"rare_ore_moderate",
"volatiles_plentiful",
],
},
{
"entity": "planet",
"type": "rocky_ice",
"orbitRadius": 12000,
"radius": 100,
"conditions": [
"dark",
"very_cold",
"no_atmosphere",
"ore_ultrarich",
"rare_ore_moderate",
"volatiles_plentiful",
],
},
{
"entity": "planet",
"type": "gas_giant",
"orbitRadius": 8500,
"radius": 250,
"conditions": [
"high_gravity",
"ore_ultrarich",
"rare_ore_abundant",
"volatiles_plentiful",
"dense_atmosphere",
],
},
{
"entity": "planet",
"type": "terran",
"orbitRadius": 700,
"radius": 70,
"focus":4,
"conditions": [
"habitable",
"mild_climate",
"solar_array",
"ore_ultrarich",
"organics_plentiful",
"farmland_bountiful",
"ruins_vast",
"low_gravity",
],
},
{
"entity": "planet",
"type": "terran-eccentric",
"orbitRadius": 950,
"radius": 70,
"focus":4,
"conditions": [
"habitable",
"mild_climate",
"ore_ultrarich",
"organics_plentiful",
"farmland_bountiful",
"solar_array",
"low_gravity",
"ruins_vast",
],
},
{
"entity": "planet",
"type": "jungle",
"orbitRadius": 3500,
"radius": 150,
"conditions": [
"inimical_biosphere",
"habitable",
"hot",
"mild_climate",
"ore_ultrarich",
"organics_plentiful",
"farmland_bountiful",
"solar_array",
"ruins_vast",
],
},
{
"entity": "planet",
"type": "water",
"orbitRadius": 5000,
"radius": 110,
"conditions": [
"habitable",
"mild_climate",
"water_surface",
"ore_ultrarich",
"rare_ore_moderate",
"volatiles_diffuse",
"organics_plentiful",
"solar_array",
"ruins_vast",
],
},
{"entity":"comm_relay","focus":},
{"entity":"sensor_array","focus":},
{"entity":"jump_point","name":"Fringe Jump-point","orbitRadius":3500},
{"entity":"inactive_gate","orbitRadius":1750},
{"entity":"nav_buoy","orbitRadius":3800},
{"entity": "jump_point", "name": "Fringe Jump-point", "orbitRadius": 12800}
]
}
}
本人手动修改的星系,名字为GAIA的星系会稳定刷在核心星域旁边,有三件套有星门 星院夜 发表于 2024-8-10 13:57
目前用在097会出现用星门闪退,我搞了好久一直以为是mod冲突,结果发现是天音界音频文件问题,不要音频文 ...
求教一下,这个怎么操作 想做霸主的狗 发表于 2024-2-4 13:34
作者的自制星系就是一个饱含所有恒星,行星类型的一大坨,不建议用,看着起鸡皮疙瘩 ...
这星系若在现实里,怕不是要不了几万年就互相融合了
即使真的能长期保存,那状态怕不是比三体还水深火热{:5_124:} 想做霸主的狗 发表于 2024-2-4 13:34
作者的自制星系就是一个饱含所有恒星,行星类型的一大坨,不建议用,看着起鸡皮疙瘩 ...
我去。。。我做梦梦到过这种星系。梦到我带着舰队追一个敌人,敌人逃进一个重力井,我跟着进去发现星系里面十几个恒星堆在一起,几十个行星排成一排沿着混沌的轨迹转圈。。太掉SAN了 埃塔希隆 发表于 2024-4-1 23:20
大佬请问你这个里面使用了非原版的东西吗?我不知道为什么就算按照里面的说明去做,只要一进入该星系游戏 ...
怀疑音乐文件有问题,不要用音乐文件 蝶恋雪祈 发表于 2024-3-6 03:57
突然诈尸!!!这模组真好玩,除了我一个词一个词去查翻译有点蛋疼外,其他都好。自己搓了个星系,应该算是 ...
感谢哥们但请哥们通文背诵《英先民要术》殖民地选择篇
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