3.1.5
- added loredump "Listening Post" object framework
- increased colonial expedition pick weight for low-hazard worlds
- fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector.log
- i can feel the communism overtaking me
3.1.4
- actually fixed crash bug in nonevent fleet thingy for real this time
3.1.3
- fixed thingy where new old portraits overrode some vanilla portraits
- added some logging and a null check to nonevent fleet handler
3.1.2
- buncha new portraits
- toned down nonevent raid fleets from raider bases
- finally fixed double bounty advance bug (thanks histidine)
- added nex diplomacy traits to colony factions
- raider factions will no longer target markets they are not hostile with
- further improvements to unique bounty error handling (check the log if yours aren't working!)
- player is no longer forced to fight unique bounties after talking to them, if nonhostile with bounty faction
- added nanite bug spray, out on the fringes (check research stations)
- new pirate HVB and custom non-Nexerelin start
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