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发表于 2020-1-4 13:37:05
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Oh, that is no problem. I just have 2 questions:
1. Are you updating KanTech soon as well? I was going to translate that after I was done with Polaris, so I'd like to know if you have anything planned so I can work on that first.
2. Are you aware that there is a bug with PLSL_energycondenserstats? One of the guys corrected that this:
- @Override
- public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
- stats.getEnergyRoFMult().modifyPercent(id, 100f * effectLevel);
- stats.getEnergyWeaponFluxCostMod().modifyPercent(id, -80f * effectLevel);
- }
-
- @Override
- public void unapply(MutableShipStatsAPI stats, String id) {
- stats.getBallisticRoFMult().unmodify(id);
- stats.getBallisticWeaponFluxCostMod().unmodify(id);
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should be this:
- @Override
- public void apply(MutableShipStatsAPI stats, String id, State state, float effectLevel) {
- stats.getEnergyRoFMult().modifyPercent(id, 100f * effectLevel);
- stats.getEnergyWeaponFluxCostMod().modifyPercent(id, -80f * effectLevel);
- stats.getBallisticRoFMult().modifyPercent(id, 100f * effectLevel);
- stats.getBallisticWeaponFluxCostMod().modifyPercent(id, -80f * effectLevel);
- }
-
- @Override
- public void unapply(MutableShipStatsAPI stats, String id) {
- stats.getEnergyRoFMult().unmodify(id);
- stats.getEnergyWeaponFluxCostMod().unmodify(id);
- stats.getBallisticRoFMult().unmodify(id);
- stats.getBallisticWeaponFluxCostMod().unmodify(id);
- }
复制代码
Also, are you more comfortable with english or chinese? I am willing to write in either. |
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