本帖最后由 深海怨念子 于 2023-10-9 18:50 编辑
man is back with more procrastinations (sort of)
·smoothly reskins shields with cool hexagons
·两种阴影模式可用(settings.json以更改)
·two shading modes available (settings.json to change)
·can be added/removed from saves whenever
·使用白名单CSV来替换基于hulltype的护盾(除非mod向其配置中添加白名单CSV条目,或者用户手动添加,否则不会影响mod的hulltype船只)
·uses whitelist csv to replace shields based on hullstyle (won't affect modded hullstyle ships unless mod adds whitelist csv entry to its config, or user adds manually)
·高效的渲染器,几乎不影响大多数系统的性能(需要支持gl 3.3的硬件,甚至可以像FER模式一样提高性能,需要测试)
·efficient renderer, virtually no performance impact on most systems (requires hardware supporting gl 3.3, might even boost performance like FER mod, needs testing)
·seamless 360 shields (unlike vanilla, shields are ruined forever)
注1:可以通过转到data/shaders/shield.frag并将jitter multiplier value设置为所需的数量来调整(并禁用)抖动级别。
note 1: jitter level can be adjusted (and disabled) by going to data/shaders/shield.frag and setting the jitter multiplier value to the desired amount
注2:一些在框架上强制护盾为某种颜色的脚本可能会在此插件之后运行,从而出现一个双护盾(例如,典范的“堡垒系统”、“caliph”)。
note 2: some scripts that force shields to be a certain colour on frame may run after this plugin, making a double shield appear (e.g. paragon fortress system, caliph)
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