How much harder does this make the game?It depends on how you play. It's entirely possible that this mod could speed up your progress.
Ruthless Sector is meant to make the game more fun, rather than simply more difficult.
What does "Battle Difficulty" affect?
The experience you and your officers gain in combat is multiplied by Battle Difficulty (e.g. 200% would double it).
Large battles with difficulties above 100% may award improved reputation with an enemy of the fleet you fought.
If you're using Starship Legends, it will affect the chance of improving officer loyalty and earning good traits.
How is "Battle Difficulty" calculated?
By default: (e / p)^2 where:
e is the total strength of all enemy ships
p is the strength of all the ships you deployed in combat (not including pursuit), increased by 1% per player level.
A ship's 'strength' is based on the supplies required to deploy it, increased by 2.5% per officer level.
How can I adjust or disable part of this mod?
Everything Ruthless Sector adds can be removed and/or adjusted by editing RUTHLESS_SECTOR_OPTIONS.ini in the mod folder.
Can I add Ruthless Sector to an existing game?
Yes. It can also be removed without causing any problems.
How does the anti-save-scumming mechanic work?
The reload penalty reduces the difficulty rating (and xp/rep by extension) of the next battle you fight
It increases by 20% (configurable) each time you reload without saving the results of a battle
Saving the game will reduce the penalty by 100% (configurable) for each battle you've fought since the last save
This feature will work even if you Alt-F4 out of an iron mode game.
Does Ruthless Sector conflict with any other mods?
Not that I know of, but...
This mod overrides FleetInteractionDialogPlugin, which may cause conflicts with other mods that do the same.
This doesn't apply to Nexerelin , Ship and Weapon Pack, and Tiandong Heavy Industries which I made specific workarounds for.
Please tell me if you know of any other mod that overrides FleetInteractionDialogPlugin!
Will all those [REDACTED] fleets in hyperspace cause performance issues?
No. They are dynamically generated near you and they despawn when they're too far away.
What about colonies? Will this mod ever make other faction blockade my colonies?
Maybe. Alex is already changing a lot about colonies, so I'll consider adding colony changes to this mod after 0.9.1 is released.
Why is "Doubled Supply Cost" a separate mod?
Ideally supply cost would be configurable in the settings file, but that's not possible in this case.
I posted it as a mini-mod here because I think increased supply cost fits well with the goals of Ruthless Sector.
How can I allow Ruthless Sector to change the relations of my modded faction toward the player?
You can PM me the faction IDs to include, or include the whitelist file in your own mod.
\data\config\ruthlesssector\faction_rep_change_whitelist.csv
How can I prevent Ruthless Sector from changing the relations of my modded faction toward the player?
By default, it won't, unless the user has modified RS settings to bypass the whitelist.
To prevent RS from changing relations even in this case, it can be added to the blacklist.
You can PM me the faction IDs to exclude, or include the blacklist file in your own mod.
\data\config\ruthlesssector\faction_rep_change_blacklist.csv
Any faction that doesn't appear on the intel screen will automatically be blacklisted. |