本帖最后由 ZeroxeroX 于 2020-4-12 23:04 编辑
Sundog的几个功能和难度MOD汉化
主要介绍一下冷酷无情的星域这个难度MOD The goal of this mod is to provide difficulty options meant to incentivize challenging gameplay. 这个MOD的目的是提供一些可以选择的难度选项来鼓励更具挑战性的游玩体验 More XP and Rep for winning tough battles. Less XP for easy battles. 在经历艰难的战斗后会获得更多的经验和声望 [REDACTED] in hyperspace. [数据删除]会出现在超空间哦 Penalties for save scumming. SL大法会有惩罚 Far less free money. 更少的闲钱
What exactly does this mod do? Note that all of this can be disabled and/or configured by editing "RUTHLESS_SECTOR_OPTIONS.ini" 所有的功能都能通过编辑“RUTHLESS_SECTOR_OPTIONS.ini"来关闭. Adds [REDACTED] to hyperspace outside the core worlds. The further you venture, the more powerful the fleets you encounter. 在核心世界外的超空间加入了[数据删除],越是深入探索,会遭遇更强的舰队. Scales the experience gained in battle by how difficult the battle was (based on ships deployed by either side). 会根据战斗的难度来调整战斗后经验的获取(基于两边所部署的船只数) Rewards the defeat of more powerful fleets with improved relations with one of the factions hostile to that fleet. 作为击败更强舰队的奖励,会提升任一与所击败舰队敌对势力的关系. Doubles the range of all derelict automated defenses, making them a relevant opponent. 将所有荒废的自动防御者的射程提升一倍,使他们成为更具挑战的对手. Penalizes save-scumming by reducing xp and reputation rewards for the next battle. SL大法可能会导致减少下次战斗所获得的经验和关系加成. Removes progress toward the next level if your entire fleet is destroyed. 如果你的舰队被摧毁,现等级所得的经验会被清零. Reduces stipends from faction commissions and the Galatian Academy by 90%. 减少从被雇佣势力和Galatian Academy所获得的津贴 90% Doubles the bounty payout from faction commissions. 从雇佣关系里获得的赏金奖励会翻倍. Reduces the length of the Galatian stipend from three years to one. 减少从Galatian获得补贴的年份从三年降为一年. Doubles the base value of supplies (with optional add-on mod). 补给的价格翻倍(可以通过一个附加MOD)(这里一并附上)
SS真是一个令人感到愉悦的游戏呢
How much harder does this make the game?It depends on how you play. It's entirely possible that this mod could speed up your progress.
Ruthless Sector is meant to make the game more fun, rather than simply more difficult.
What does "Battle Difficulty" affect?
The experience you and your officers gain in combat is multiplied by Battle Difficulty (e.g. 200% would double it).
Large battles with difficulties above 100% may award improved reputation with an enemy of the fleet you fought.
If you're using Starship Legends, it will affect the chance of improving officer loyalty and earning good traits.
How is "Battle Difficulty" calculated?
By default: (e / p)^2 where:
e is the total strength of all enemy ships
p is the strength of all the ships you deployed in combat (not including pursuit), increased by 1% per player level.
A ship's 'strength' is based on the supplies required to deploy it, increased by 2.5% per officer level.
How can I adjust or disable part of this mod?
Everything Ruthless Sector adds can be removed and/or adjusted by editing RUTHLESS_SECTOR_OPTIONS.ini in the mod folder.
Can I add Ruthless Sector to an existing game?
Yes. It can also be removed without causing any problems.
How does the anti-save-scumming mechanic work?
The reload penalty reduces the difficulty rating (and xp/rep by extension) of the next battle you fight
It increases by 20% (configurable) each time you reload without saving the results of a battle
Saving the game will reduce the penalty by 100% (configurable) for each battle you've fought since the last save
This feature will work even if you Alt-F4 out of an iron mode game.
Does Ruthless Sector conflict with any other mods?
Not that I know of, but...
This mod overrides FleetInteractionDialogPlugin, which may cause conflicts with other mods that do the same.
This doesn't apply to Nexerelin , Ship and Weapon Pack, and Tiandong Heavy Industries which I made specific workarounds for.
Please tell me if you know of any other mod that overrides FleetInteractionDialogPlugin!
Will all those [REDACTED] fleets in hyperspace cause performance issues?
No. They are dynamically generated near you and they despawn when they're too far away.
What about colonies? Will this mod ever make other faction blockade my colonies?
Maybe. Alex is already changing a lot about colonies, so I'll consider adding colony changes to this mod after 0.9.1 is released.
Why is "Doubled Supply Cost" a separate mod?
Ideally supply cost would be configurable in the settings file, but that's not possible in this case.
I posted it as a mini-mod here because I think increased supply cost fits well with the goals of Ruthless Sector.
How can I allow Ruthless Sector to change the relations of my modded faction toward the player?
You can PM me the faction IDs to include, or include the whitelist file in your own mod.
\data\config\ruthlesssector\faction_rep_change_whitelist.csv
How can I prevent Ruthless Sector from changing the relations of my modded faction toward the player?
By default, it won't, unless the user has modified RS settings to bypass the whitelist.
To prevent RS from changing relations even in this case, it can be added to the blacklist.
You can PM me the faction IDs to exclude, or include the blacklist file in your own mod.
\data\config\ruthlesssector\faction_rep_change_blacklist.csv
Any faction that doesn't appear on the intel screen will automatically be blacklisted. |
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