# [Starsector 0.9.1a Release][blog_link]
# 远行星号0.9.1a 正式发布
Posted May 10, 2019 by **`Alex`** in `Releases`
Translated at May 17, 2019 by **`Jn_xyp`**
于2019年5月17日翻译,译者:**`Jn_xyp`**
> **论坛直链/百度云下载地址附件见文末**
Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other [issues][update_log] is out, please re-download using the links below.
Update (05/17/19): a new release fixing a few relatively [minor issues][update_log] is out, please re-download using the links below.
**更新(2019年5月20日)**:补丁,修复了一个导致战斗后不生成打捞物的bug,以及其它一些[问题][更新日志链接],请用文末的链接重新下载安装包。
**更新(2019年5月17日)**:发布了一个新的版本,修复了一些[小问题][更新日志链接],请用文末的链接重新下载安装包。
Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics.
远行星号 0.9.1a 现已发布!本次更新着重于修复bug和打磨细节,但也添加了一些新的游戏机制和内容。
- Rebalanced colony progression so it’s both not as demanding of constant attention and doesn’t immediately catapult the player into the endgame
- Improvements to ship AI, in particular escort behavior is much better (see [here](
https://twitter.com/amosolov/status/1088893437859057665) and carrier survivability is much greater
- Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the `Shrike`
- A “randomized start” option
- Various quality-of-life improvments (can set speed-up time to be a toggle, etc)
- Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships
- Large fleets can now disengage without being pursued if they can deal enough damage in a pitched battle first, even if they lose it
- Added ambient sound track when visiting a portside bar
- Assorted combat balance tweaks
- Many bugfixes and modding-related improvements
- The new version should be save-compatible, although some mods may require a few adjustments to work.
- 重新平衡殖民地机制,使其既不会牵扯玩家过多的精力,也不会迅速然玩家进入游戏后期阶段。
- 改进舰船AI,特别优化了护航时的行为(参见[更新日志][更新日志链接]),并大大提高了航母的生存能力。
- 为海盗和卢德左径各添加了一艘首领级舰船,并为`伯劳鸟-级`添加了新的海盗风格涂装。
- 添加“随机化开局”选项
- 各种操作细节上的改进(例如可选择持续开启“时间加速”模式,等等)
- 重制高端舰队的生成机制:由单纯地生成大量舰船改为生成包含更多大型舰船,但规模相对减小的舰队。
- 一支大型舰队如果能在一开始的战斗中,对敌方方舰队造成足够的伤害,那么即使他们输掉了战斗,也可以在不被截击的情况下脱离战斗。
- 为空间站的酒吧场景添加了营造氛围的背景音乐。
- 修复了大量bug,进行了许多mod制作方面的改进。
- 新的版本应当不需要重开存档,但一些mod可能需要更新后才能使用。
The full patch notes, and the comment thread, are [here][update_log].
[Link to the download page][blog_link]
你可以在[这里][更新日志链接]找到完整的更新日志。
**As always, thank you for your support!**
**一如既往地,感谢您对远行星号的支持!**
![][screenshot1255]
### 下载地址
论坛直链(推荐):Windows:
starsector_install-0.9.1a-RC8.exe
(214.89 MB, 下载次数: 41459)
Mac OSX:
starsector_mac-0.9.1a-RC8.zip
(179.55 MB, 下载次数: 3891)
Linux:
starsector_linux-0.9.1a-RC8.zip
(179.55 MB, 下载次数: 2425)
百度云:
https://pan.baidu.com/s/1dFdH6oD
提取码:mfeb
### [汉化下载](thread-383-1-1.html)
[screenshot1255]: 20190510-screenshot1255.jpg
[blog_link]:
http://fractalsoftworks.com/2019/05/10/starsector-0-9-1a-release/
[update_log]:
http://fractalsoftworks.com/forum/index.php?topic=15027.0
[更新日志链接]:
https://www.fossic.org/thread-229-1-1.html