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发表于 2021-1-26 10:58:24
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stats.getDamageToMissiles().modifyPercent(id, DAMAGE_MISSILES_PERCENT); //对导弹伤害增加100% stats.getDamageToFighters().modifyPercent(id, DAMAGE_FIGHTERS_PERCENT); //对战机伤害增加100% stats.getBeamWeaponTurnRateBonus().modifyMult(id, 2.0F); //光束武器转向速度增加一倍 stats.getBeamWeaponRangeBonus().modifyFlat(id, 300.0F); //光束武器射程增300su stats.getAutofireAimAccuracy().modifyFlat(id, 1.0F); //自瞄精准度增加1备 stats.getEngineDamageTakenMult().modifyMult(id, 0.0F); //发动机不受伤害 stats.getDynamic().getMod("pd_ignores_flares").modifyFlat(id, 1.0F); //pd武器不受热干扰弹影响(大概吧) |
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