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外网有修复方法,但我个人并没有看明白,以下是原文
just to bring up what I mentioned on the VRI discord:
the volantian automation crash is NOT platform dependent, it's because of how it is coded.
the code uses a fixed table to select the 'core' cosmetic, based on hull ID. the game returns hull IDs differently (again, not case sensitivity here), problem of course being that there are hull IDs popping up that arent on the list. instead of checking for null, the code just goes...and crashes. the fix requires recompiling the mod. the source code is in /src/data/hullmods/VolantianRemnantConversion.java. the function in question is applyEffectsAfterShipCreation.
a 'reasonable' fix is to add a check for null...but since the 'core' visual looks awful on most ships (as in: it obscures the entire model on smaller ones) I ended up just removing the visual application entirely. to do so, just comment out everything within the function...or remove it. commenting is more recommended. then recompile.
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