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发表于 2025-2-9 11:59:52
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本帖最后由 9wish 于 2025-3-29 09:59 编辑
截至自 2025 年 2 月 08 日的不完全变动列表
Changes as of February 08, 2025
生涯内容:
- Added a "quest" involving Jethro Bornanew which follows the "Knight Errant" mission
- 新增了
骑士迷途 事件链的后续,这个后续与人物 Jethro Bornanew 有关
- Added an exploration mission involving Academician Cornelius Elek
- 新增了一个和 Cornelius Elek 院士 有关的探索任务
- Mazalot now has the Luddic Majority condition
- Mazalot 现在拥有 卢德教众 的殖民地特质
- Added some mini-encounters to abandoned fringe stations
- 新增了一些边缘星域遗弃空间站的轻量级遭遇事件
- Added Angry VIP Transport bar mission
- 新增了 恼怒的 VIP 乘客 酒吧任务
- Pressing "Take all" a second time will now take any over-capacity fuel when looting/salvaging
- 在已经按下
拿取所有 按钮之后再次将其按下会无视燃油上限拿取所有燃油
- Providing the Luddic insurgency on Volturn with heavy weapons will lower market stability
- 在 Volturn 的某个与 卢德教会 和 叛乱 相关的事件上,选择提供重武器现在还将降低市场稳定性
- Player can set up a Galatia Academy scholarship with Sebestyen (effectively trading credits to skip some to most of the early Galatia Academy missions)
- 玩家可以和 Sebestyen 院士讨论赞助 Galatia 学院奖学金,可以获取名望并跳过许多前期任务
- During "At The Gates", if certain fleets interfering with Gate scans lose a battle to a third party, they stop interfering with scans
- 在
星门之外 事件链中,如果干扰玩家扫描星门的舰队与其他舰队战斗并战败,那么即使未被摧毁它们也将停止干扰
- Added more dialog with various characters concerning various subjects (Imoinu Kato, Caliban Tseen Ke, Orcus Rao, Rayan Arroyo, etc.)
- 新增了大量与特定角色对于特定话题的对话,这些角色包括但不限于 Imoinu Kato, Caliban Tseen Ke, Orcus Rao, Rayan Arroyo。
- Added unique illustration for Diktat bars
- 新增了 辛达强权 势力专有的酒吧贴图
- Added Threat
- 新增了 威胁 (非建议译名,仅占位符)
- Added a new Tri-Tachyon character who will pay for certain [EXTREMELY REDACTED] items
- 新增了一个从属于 速子科技 的角色,会收购某些与 [极密内容] 相关的道具
- Save/loading UI and functionality:
- 存档/读档 UI 与功能改动:
- Updated the look of the overall save/load UI
- 更新了 存档/读档 UI 的整体外观
- Replaced "Save Copy" with "Save As"
- 将 "保存副本" 的文字修改为 "另存为"
- Can save over an existing slot, or to a new slot
- 可以覆盖现有存档位,或开启新的存档位
- Can choose to have the new save become "current" (for quicksave etc) or not
- 可以将新保存的存档视作 "当前存档" (类似于 快速保存) 或真的只是存一个分支档
- Savefiles can have a brief custom description; shows current location (e.g. "Galatia Star System") if left blank
- 存档文件现在能填写备注。如果不填写备注,那么会显示玩家所在的位置 (例如:位于 Galatia 星系内)
- Fixed screen rapidly switching between current/previous frame when saving/loading sometimes
- 修复了 存档/读档 时屏幕画面偶尔会在当前帧与上一帧之间反复闪烁的问题
- Attempts to load backup files automatically if there's some kind of error or file corruption
- 如果存档损坏,那么会自动读取存档备份,无需手动修改 .bak 后缀
- Added limited autosave functionality
- 新增了一定程度上的 自动保存 功能
- Goal is to limit lost progress if player forgot to save, not to replace regular save functionality
- 目标是降低玩家忘记保存时导致的进度损失,而非替代通常的存档功能
- Can be turned off or have the desired save interval configured in the settings menu
- 可以在设置界面里将其关闭,或修改自动保存的时间间隔
- Default interval is 30 minutes, but it's approximate based on what's going on in-game
- 默认自动保存时间是 30 分钟,但实际上会基于游戏运行情况略有调整
- Rotates through 3 save slots, will never overwrite a manually-created save slot
- 在 3 个自动保存专属的存档位之中轮换保存,因此不会覆盖手动保存的存档
- Disabled when playing in iron mode (since that does not allow multiple save slots)
- 在铁人模式下不可使用,因为本就不允许在铁人模式下保存其他存档
- Player distress calls: the fleets that show up to help should always have a reasonable amount of fuel
- 玩家发起的急救呼号:前来帮忙的舰队总会带有足够适量的燃料
- If sector gen did not produce 4 level 7 officers in sleeper pods:
- 如果地图生成时没有产生 4 个 7 级的冷冻副官老冰棍:
- They may be found in sleeper pods when answering distress calls, up to a total of 4
- 可能在会发出急救呼号的冷冻休眠舱中找到这种老冰棍,但不会超出上述的 4 个名额上限
- The number spawned does not increment until the officer is actually rescued
- 除非你真的把他们招募进舰队,否则不会占用上述名额,而是会不断地随机触发
- So you can't permanently miss out by not investigating a particular distress call
- 这样你就不至于因为错过哪个冷冻休眠舱而缺老冰棍了
- 情报通讯界面
- Contact intel no longer flagged "important" by default
- 联络人的通讯不再默认被标为
重要
- Changed the visuals for the "always pinned" tags (New, Important, Story, etc) to make it clear which tags those are
- 修改了 位置始终固定 的各类标签的视觉效果,这包括但不限于
新消息 重要 故事 等,让它们更为清晰
- And put them on their own line (rest of tags are sorted alphabetically)
- 并且它们会按特定顺序排列。而其余标签不受影响
- Pinned tags are always shown even if they have no intel under them
- 位置固定 的标签将始终显示,无论标签内是否有通讯情报内容
- Clicking on a star takes you to the map (can press S to go back to intel)
- 点击恒星能打开地图,进入地图后可按 S 返回到通讯界面
- Added shortcut ("4") to the "Major events" tag
- 新增了
重大事件 的快捷键:4
- Added ability to toggle "Starscape" mode off on the intel map (shortcut: "Q")
- 新增了开启与关闭 星景 的快捷键:Q
- Right-clicking on an intel icon lays in course for the actual target location rather than the star system
- 右键点击一个通讯情报内容的图标将让你导航至具体的目标地点,而非只导航至星系
- Added intel map markers
- 新增通讯地图标记
- Created using the left-click menu on the map, "Create intel map marker"
- 在地图上可点击左键放置一个地图标记
- Requires an entity to click on, but can click on player fleet to create entry at current location
- 必须点在物体上才可放置标记,但也可在玩家舰队上点击以在当前空位上放置标记
- Pick an icon, a name, and a short bullet point
- 可以为标记选择图标、名称和缩略符号
- Marker goes under "Fleet log" tag
- 地图标记将在
舰队日志 这一标签中出现
- Can edit and delete markers
- 可以编辑或删除地图标记
- Reconsidered meaning of the "Fleet log" and "Exploration" tags, reclassified intel items
- 重新考虑了
舰队日志 和 探索 这两个标签的含义,并重新组织了相关分类标准
- Fleet log: things you've found / known things / misc info /catch-all
舰队日志 :你已经 找到/知晓 的事物,以及各种杂七杂八但总之有所了解的东西
- Exploration: things that likely lead you to explore places you probably haven't been yet
探索 :一些可能引领你探索某些还没去过的地方的事物
- Added new "Salvor's Tally" intel that shows the number and type of discovered salvageable entities in a star system
- 新增了
打捞员统计 相关情报,显示星系中各类可打捞物体的种类与数量
- Shows up under Exploration and a new "Salvage" tag
- 将在
探索 和 打捞 标签中出现
- Added intel for:
- 新增了下列情报:
- Remnant Nexus
- 余辉中枢
- Cryosleepers
- 低温休眠舰
- Hypershunt
- 星冕分流器
- Wormhole Termini, arrows show connections
- 虫洞节点,且用箭头表示节点之间的关联
- Survey Data intel:
- 调查数据情报:
- No more "interesting condition" or "preliminary systemwide survey", just full survey data for a planet
- 不再显示 有趣的特征 或 初步星系调查,而是显示特定星球的完整调查数据
- The planets selected are generally higher quality
- 选中的星球往往具有更高的质量
- New intel item with improved visuals/functionality
- 新的情报界面具有更好的视觉效果
- Fixed bug with showing wrong planet location
- 修复了可能显示错误星球位置的问题
- Lots of new icons for intel items that previously shared the Fleet log one
- 为之前与
舰队日志 共用同一图标的各种标签加入了许多新的图标
- Can press Ctrl-S to save current set of selected tags, and press Q to restore it
- 可以按 Ctrl+S 保存当前选定的标签集,然后按 Q 恢复它
- Shift or Ctrl - Q will add the saved tags to the currently selected
- Shift+Q/Ctrl+Q 将把保存的标签加入到当前选定的标签中
- Works on intel screen only, not general to all tag displays
- 此操作仅适用于情报界面,不适用于其他界面
- Blueprint/special item missions (bar, historian) no longer target already-discovered derelicts and ruins
- 提供蓝图或特殊物品的酒吧任务 (比如 历史学家 提供的任务) 不会指向已经发掘过的遗弃舰或遗迹了
- Radar widget now slides in along with the rest of the UI when showing/hiding the core UI
- 右下角的雷达现在会在 显示/隐藏 UI 时和其他组件一样正常 滑入/滑出 了
- Reworked planet intel list and filter
- 重新设计了星球情报列表和星球筛选器
- Planet list:
- 星球情报列表:
- Fits a few more rows on the screen
- 调整每行高度,让同屏可显示的行数增加
- Removed some mostly-useless columns; added number of stable locations in system
- 移除了某些基本毫无作用的列,新增了显示星系内稳定点数量的列
- Faster transitions when moving to map
- 切换到地图界面的速度更快
- Clicking on the location display in the row goes directly to map instead of opening star system details
- 点击行中显示位置的部分将直接转到地图界面,而非打开星系信息界面
- Shows "Orbital Solar Array" (and potentially other relevant conditions) that it didn't before
- 显示 轨道光照阵列 与其他性质类似的天体。曾经不会显示
- Planet filter allows filtering the planet list by:
- 星球筛选器现在可以按下述调节进行筛选:
- Type (star/gas giant/planet)
- 类型,例如 恒星/气态巨星/其他行星
- Populated/claimed/unclaimed
- 有人居住/有人宣称/未宣称
- Surveyed/not surveyed
- 已勘探/未勘探
- Maximum hazard level
- 最大危险等级
- Minimum number of stable locations in the system (including those already in use)
- 星系中稳定点数量的最小值,这将包括已有建筑物的稳定点
- Required minimum level of resources (ore/transplutonic ore/volatiles/organics/farmland/ruins)
- 特定资源的最小等级,例如 矿石/稀有元素/挥发物/有机物/农田/遗迹
- Required absence of resources
- 不含有的资源种类
- Ability to use specific colony items on planet
- 能否在星球上安装特定殖民地物品
- Requires player to be aware of colony item; this persists across saves
- 需要玩家获取过殖民地物品才可筛选,但在其他存档获取过也会可显示出筛选
- Presence of Orbital Solar Array
- 是否具有 轨道光照阵列
- Being in range of a Coronal Hypershunt or Cryosleeper
- 是否在 星冕分流器/低温休眠舰 的影响范围内
- Centered at higher resolutions instead of being left-aligned
- 在高分辨率显示下,将居中显示而非向左对齐
- Takes advantage of a bit of extra space at higher resolutions
- 在高分辨率显示下可利用额外的显示空间
- Minor sprucing up of the intel Factions tab:
- 对
势力 情报通讯界面进行微调:
- Centered at higher resolutions
- 在高分辨率显示下,将居中显示
- Fixed some UI element alignment issues
- 修复了一些 UI 元素的对齐问题
- Added dark background/border around faction description text
- 新增了环绕势力文本的深色边框
- Remembers previously selected faction when re-opening screen
- 重新进入此界面时,将自动打开上一次打开的势力界面
- When opening the map via Tab, it will always center around the player's location
- 通过 Tab 按键打开地图时,以玩家舰队的当前位置为地图显示中心
- Historian blueprint intel starts out marked "important"
- 历史学家的蓝图位置通讯将默认被标为
重要
- Luddic Majority status is updated as soon as a conflicting industry is queued, if it's first in queue
- 殖民地特质 卢德教众 的状态将在其反对的产业设施进入建造队列的首位时就即刻更新,而非建成后才更新
- Remote Survey ability: reworked to indicate highest-rated planet in the system and give preliminary survey data and an estimate of its class
- 能力
远程调查 :重做,现在将扫描本星系评级最高的星球,然后提供其初步调查数据和对其等级的大致估计
- Reworked the Codex entirely
- 完全重做 数据百科 (曾译名 游戏数据) 系统
- Brand-new UI
- 全新的 UI
- Categories: Ships, Stations, Fighters, Weapons, Hullmods, Ship systems, Special items, Industries, Commodities, Stars & planets, Planetary conditions, Skills, Abilities, Gallery
- 重新分类:舰船/空间站/战机/武器/舰船插件/战术系统/特殊物品/产业设施/货品/恒星与星球/星球特质/技能/能力/图片鉴赏
- Expanded info for ship systems - some numbers etc
- 更详细的战术系统信息,包括但不限于 显示效果的具体数值
- Shows factions that use certain equipment/sell it more commonly (weapons, fighters, ships, hullmods)
- 对于各类 武器/战机/舰船/舰船插件,还将显示 更常使用它们/更常出售它们 的势力
- Codex navigation:
- 数据导航:
- Supports going back/forward through the previously viewed entries (e.g. history)
- 如同 历史记录 一样,可以在当前查看的条目和曾经查看的条目之间来回切换
- Can search for a specific string; searches entry names only
- 可以搜索文字,可以搜索条目的名称
- Button to open a random entry
- 神秘小按钮,随机打开一个条目
- Entries have "related entries" that can be browsed easily
- 可以通过 相关条目 浏览有关联的其他条目
- For example, a hull's related entries include all of its hullmods and weapons
- 例如,某船体的相关条目包括其舰船插件和武器
- And the related entries for a hullmod include all the hulls that use it
- 而某舰船插件的相关条目则包括所有使用它的船体
- Related entries for skills include the hullmods and abilities those unlock
- 技能的相关条目包括所有由它解锁的舰船插件和能力
- And so on; being able to easily see and navigate to related entries is one of the main benefits of the Codex
- 以此类推。这样 数据百科 就能让你轻松愉快地浏览各种条目了
- Most Codex categories have tags to make browsing them easier
- 绝大多数 数据百科 类别都内含各种标签,让浏览更为简单
- Codex integration:
- 数据集成:
- Can press F2 almost anywhere in the game to instantly bring up the Codex
- 可以在游戏中的几乎任何地方按 F2 打开 数据百科
- Mid-combat, while another dialog is up, etc
- 例如在战斗中、在其他对话界面内
- Many screens are context-aware and pressing F2 will open the relevant Codex entry
- 大多数界面具有内容感知功能,按 F2 会直接打开与之相关的条目
- For example, F2 in the refit screen will open the Codex entry for that ship
- 例如,在装配界面按 F2 会直接打开界面里正在装配的那艘船
- F2 on the character screen will open the entry for the moused-over skill
- 在角色界面按 F2 会直接打开鼠标所指向的那个技能
- And targeting a ship in combat then pressing F2 will open its entry
- 在战斗中锁定一艘舰船然后按 F2 会打开目标舰船
- Special support for ship variants - normally the Codex shows ship hulls, but F2'ing a variant will show a special entry that's related to all of the installed hullmods, weapons, etc
- 对于舰船装配有特别的支持:正常而言 数据百科 将打开船体对应的页面,但对装配按 F2 会打开展示装配所含有的所有武器、舰船插件等的条目
- When viewing tooltips for things that have Codex entries, can press F2 to open the entry
- 查看可在 数据百科 中查询的事物的标注提示时,可以按 F2 直接打开这个事物的条目
- "F2 open Codex" hint below tooltips that support this
- 此时会在标注提示的下方备注
按 F2 打开 数据百科
- Codex entry unlocking:
- 数据解锁:
- Most entries start unlocked, but things that are more spoiler-y start out locked
- 绝大多数条目是可直接查阅的,但有些可能与剧透相关的神秘要素则是锁定的
- For example [REDACTED] ships, colony items, and so on
- 包括但不限于:余辉舰船、殖民地物品
- Locked entries are visible in the category they're in, and in any "related entry" lists, but with no other information
- 锁定的条目会出现在它们对应的类别内,也会出现在可能的 相关条目 内,但不会显示任何详细信息
- Entries are unlocked by having the item/ship/etc in your possession, viewing the tooltip for that item, and similar
- 当你拥有这件 物品/舰船/其他道具 时,条目将被解锁,让你能正常浏览它
- Unlocked entries persist across saves
- 条目解锁是永久且跨存档的
- Modding support (不翻译):
- Fully custom Codex entries, categories, and tags, nested categories
- Modular ships
- Codex can be fully unlocked by editing settings.json
- For entries coming from a mod (i.e. a modded ship or a weapon), unobtrusively shows the mod name
- Campaign menu now only shows ships that are unlocked in the Codex
- 生涯菜单现在只会显示在 数据百科 中被解锁的条目
- Added new interaction to certain types of Abyssal Lights
- 为某些特定类型的 深渊光点 新增了一些交互
- Colony crises:
- 殖民地危机:
- Added "Escalate crisis" option that costs 1 story point and sets colony crisis progress to 550 points
- 新增了 激化危机 选项,消耗 1 故事点即可将殖民地危机进展提高到 550 点
- Persean League crisis now requires either a size 5 colony (unchanged) or at least 3 colonies with one being a size 4 (was: at least 2 colonies)
- 英仙座联盟 的相关危机现在需要有 1 个 5 级殖民地或至少 3 个 4 级殖民地才会触发。而曾经有 2 个 4 级殖民地就会触发了
- Sindrian Diktat colony crisis now uses Lion's Guard ships instead of regular Diktat military
- 辛达强权 的相关危机远征军现在使用 狮心卫队 的舰船,而非辛达强权的常规舰船
- Defeating the Luddic Path crisis permanently halves the amount of interest your colonies generate, allowing the use of more items and AI cores without creating active Pather cells
- 击败 卢德左径 的殖民地危机将永久 减半 左径分子对你殖民地的兴趣,让你能使用更多的殖民地物品和 AI 核心才可能被 活跃的左径分子 骚扰
- Persean League crisis reward:
- 英仙座联盟 危机奖励:
- Added +10% accessibility to all colonies ("established polity")
- 为所有殖民地提供 10% 流通性 (殖民地特质:既定政体)
- Also applies when a member of the League on any terms
- 当你加入 英仙座联盟 时也会获得此奖励
- Removed reputation bonus with Hegemony/independents
- 原先对 霸主/非势力团体 的声望影响被删除
- Pirate crisis reward: changed to reduce shipping disruptions from pirates (was: increased accessibility)
- 海盗 危机奖励:改为减少海盗对于船运因素的影响,而不再是原先的提高流通性
- Added a powerful "system defense fleet" to Aztlan, Thule, Hybrasil, and Eos Exodus star systems
- 为 Aztlan/Thule/Hybrasil/Eos Exodus 星系新增了强大的星系防御舰队
- Hyperspace Topography: swapped "slipstream detection" and "reverse polarity"; the latter can now be unlocked at 250 points
- 超空间测绘:交换了 滑流探测 和 极性反转 的解锁顺序,后者现在需要 250 点进展才能解锁
- Added note about doctrine-based personality to the "assign an officer" tooltip in the fleet screen
- 在舰队界面的 指派军官 的备注中新增了对性格的解释
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