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Mod Bug汇报
待解决
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游戏版本: |
0.96 |
Mod中文名: |
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Mod版本: |
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游戏日志:
[md]### 游戏信息
游戏版本: 0.97a-RC11
### 系统信息
操作系统:Microsoft Windows 11 专业版
版本:10.0.22000 暂缺 Build 22000
总可用内存:`15.84G`
Java版本:`1.7.0_79`
Java路径:C:gamesStarsector0.971jre
虚拟机参数:-XX:+UnlockDiagnosticVMOptions
-XX:+UnlockExperimentalVMOptions
-XX:+ShowCodeDetailsInExceptionMessages
-XX:+ExtensiveErrorReports
-XX:+ShowMessageBoxOnError
-XX:+PrintCommandLineFlags
-XX:+TieredCompilation
-XX:-UseCondCardMark
-Xlog:async
-Xlog:gc
-XX:+UseFastStosb
-XX:+ReduceAllocationMerges
-XX:+EnableX86ECoreOpts
-XX:+ErrorLogSecondaryErrorDetails
-XX:+AlwaysCompileLoopMethods
-XX:TieredStopAtLevel=4
-XX:TrimNativeHeapInterval=60000
-XX:+UseCriticalCompilerThreadPriority
-XX:+UseCriticalJavaThreadPriority
-XX:+AlwaysPreTouchStacks
-XX:UseAVX=3
-XX:AVX3Threshold=0
-XX:UseSSE=4
-XX:+UseSSE42Intrinsics
-XX:+UseCompressedOops
-XX:+UseCompressedClassPointers
-XX:+UseFMA
-XX:+UseBMI1Instructions
-XX:+UseBMI2Instructions
-XX:+UseCLMUL
-XX:+UseFastUnorderedTimeStamps
-XX:+UseUnalignedLoadStores
-XX:+UseXMMForArrayCopy
-XX:+UseXMMForObjInit
-XX:+UseXmmI2D
-XX:+UseXmmI2F
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:+ParallelRefProcEnabled
-XX:+UseShenandoahGC
-XX:ShenandoahGCMode=iu
-XX:ShenandoahGCHeuristics=compact
-XX:ShenandoahAllocationThreshold=85
-XX:ShenandoahGuaranteedGCInterval=0
-XX:+ZeroTLAB
-XX:+SegmentedCodeCache
-XX:+AlwaysAtomicAccesses
-XX:+UseStringDeduplication
-XX:-DontCompileHugeMethods
-XX:+UseLargePages
-XX:+UseLargePagesIndividualAllocation
-XX:LockingMode=2
-XX:Tier0Delay=1
-XX:+UseFPUForSpilling
-XX:-DebugInlinedCalls
-XX:+EnableVectorAggressiveReboxing
-XX:+EnableVectorReboxing
-XX:+EnableVectorSupport
-XX:-VerifyReceiverTypes
-XX:-AlignVector
-XX:TieredOldPercentage=10000
-XX:Tier0ProfilingStartPercentage=2000
-XX:IncreaseFirstTierCompileThresholdAt=99
-XX:InterpreterProfilePercentage=99
-XX:+UseVectorCmov
-XX:+UseVectorStubs
-XX:ReferencesPerThread=0
-XX:MaxGCPauseMillis=10
-XX:-DebugNonSafepoints
-XX:-EnableThreadSMRStatistics
-XX:-VerifyAdapterCalls
-XX:-VerifyMethodHandles
-XX:+UseUnalignedAccesses
-XX:PerMethodRecompilationCutoff=100000
-XX:ProfileMaturityPercentage=100
-XX:NmethodSweepActivity=1
-XX:ThreadPriorityPolicy=1
-XX:ReservedCodeCacheSize=256m
-XX:-PrintCodeCache
-XX:-UseDynamicNumberOfCompilerThreads
-XX:CompilerDirectivesFile=..\mikohime/.rouge_owo
-Djava.library.path="..\mikohime/windows"
-XX:-BytecodeVerificationLocal
-XX:-BytecodeVerificationRemote
-Dlog4j1.compatibility=true
-Dlog4j.configuration=..\mikohime/mikohime.properties
-DLog4jContextSelector=org.apache.logging.log4j.core.async.AsyncLoggerContextSelector
-DAsyncLogger.WaitStrategy=busyspin
-Dlog4j2.enableThreadlocals=true
-Dlog4j2.enableDirectEncoders=true
-Dlog4j2.garbagefreeThreadContextMap=true
-Djava.util.Arrays.useLegacyMergeSort=true
-Dsun.java2d.renderer=sun.java2d.marlin.DMarlinRenderingEngine
-Dsun.java2d.renderer.useLogger=true
-Dsun.java2d.renderer.useRef=weak
--enable-preview
--add-opens=java.base/sun.nio.ch=ALL-UNNAMED
--add-opens=java.base/java.nio=ALL-UNNAMED
--add-opens=java.base/java.nio.Buffer.UNSAFE=ALL-UNNAMED
--add-opens=java.base/java.util=ALL-UNNAMED
--add-opens=java.base/java.util.concurrent=ALL-UNNAMED
--add-opens=java.base/java.util.concurrent.locks=ALL-UNNAMED
--add-opens=java.base/jdk.internal.ref=ALL-UNNAMED
--add-opens=java.base/java.lang.reflect=ALL-UNNAMED
--add-opens=java.base/java.lang.ref=ALL-UNNAMED
--add-opens=java.base/java.lang=ALL-UNNAMED
--add-opens=java.management/javax.management=ALL-UNNAMED
--add-opens=java.base/java.util.concurrent.atomic=ALL-UNNAMED
--add-opens=java.base/java.text=ALL-UNNAMED
--add-opens=java.desktop/java.awt.font=ALL-UNNAMED
--add-opens=java.desktop/java.awt.Rectangle=ALL-UNNAMED
--add-opens=java.desktop/java.awt=ALL-UNNAMED
-Xms8192m
-Xmx8192m
-Xss4m
-classpath ..\mikohime/janino-3.0.12.jar;..\mikohime/commons-compiler-3.0.12.jar;..\mikohime/commons-compiler-jdk-3.0.12.jar;starfarer.api.jar;..\mikohime/port_obf.jar;..\mikohime/jcraft-jorbis-0.0.17.jar;json.jar;..\mikohime/lwjgl.jar;..\mikohime/jinput.jar;..\mikohime/log4j-api-3.0.0-alpha1.jar;..\mikohime/log4j-1.2-api-3.0.0-alpha1.jar;..\mikohime/log4j-core-3.0.0-alpha1.jar;..\mikohime/log4j-plugins-3.0.0-alpha1.jar;..\mikohime/disruptor-4.0.0.jar;..\mikohime/lwjgl_util.jar;..\mikohime/fs.sound_obf_bufferlarger.jar;..\mikohime/port.common_obf.jar;..\mikohime/xstream-1.4.17.jar;..\mikohime/jaxb-api-2.4.0-b180830.0359.jar;..\mikohime/txw2-3.0.2.jar
-Dcom.fs.starfarer.settings.paths.saves=..\saves
-Dcom.fs.starfarer.settings.paths.screenshots=..\screenshots
-Dcom.fs.starfarer.settings.paths.mods=..\mods
-Dcom.fs.starfarer.settings.paths.logs=.
com.fs.starfarer.StarfarerLauncher
堆栈初始大小(`-Xms`):`8192m`
堆栈最大大小(`-Xmx`):`8192m`
### Mod信息
|Mod名称 |Mod版本 |已启用 |
|-|-|-|
|LazyLib |2.8b |是 |
|zz GraphicsLib |1.9.0 |是 |
|MagicLib |1.4.0 |是 |
|AI Tweaks AI 改修 |1.6.3 |是 |
|cjy的玩具箱[CTB] |0.5.0e |是 |
|Diable Avionics - Seal ed. |1.0.0 |是 |
|FSF军事公司[FSF_MilitaryCorporation]|4.7 |是 |
|J GEEK Federation |0.8.1 |是 |
|Leading Pip |1.9.2 |是 |
|LunaLib |1.8.4 |是 |
|MOD溯源[WhichMod] |1.2.0 |是 |
|More Military Missions 军事任务扩展 |0.3.3 |是 |
|Music Switcher |1.1 |是 |
|Omega-精神创伤 |0.1.1 |是 |
|omega_core_drop |1.0 |是 |
|Progressive S-Mods 经验内插 |0.11.3 |是 |
|United Aurora Federation |0.7.5c |是 |
|Unusually Gullible Hullmods |0.5.0-RC1|是 |
|zzz Mikohime Additionals Settings|1.1.1 |是 |
|光环动力舰船工业 |1.5.6 |是 |
|势力争霸 [Nexerelin] |0.11.2b |是 |
|卢德骑士团 |1.1.1 |是 |
|参宿七防务 [RigelSecurity] |0.0.1 |是 |
|威胁渐显 Emergent Threats |0.6.5 |是 |
|威胁渐显: 第九战斗群复兴 Emergent Threats: IX Revival|0.6.5 |是 |
|幅能光标 [Flux Reticle] |1.3.0 |是 |
|新知降临 Neoteric Advent |0.5.0 |是 |
|星海集群 |1.13.1a |是 |
|星舰传奇 [Starship Legends] |2.5.0 |是 |
|星际帝国 [Interstellar Imperium] |2.6.4 |是 |
|楼兰军工综合体 |2.1.0 |是 |
|沃尔科夫工业集团[VIC] |1.6.3a |是 |
|玛雅苏兰海军 |11.0.0 RC1|是 |
|系统标识 [System Marker] |0.1.7-RC3|是 |
|羊头航务局[Goat_Aviation_Bureau] |1.9.8 |是 |
|舰船/武器拓展 [Ship/Weapon Pack] |1.15.1 |是 |
|蜜柑族群 [Mikan Kindred] |0.5.0 |是 |
|重生[UNGP] |2.3.0 |是 |
|高质量舰长 Quality Captains |1.5.3 |是 |
|魔女城塞 [Witch Citadel] |0.81b-Rc6|是 |
(以上内容由 远行星号 报错信息收集工具 自动生成,生成工具版本 `1.1.2`).
[/md]
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复现步骤:
在F界面选择舰船移动舰船排列时闪退。以及偶尔发生的击败敌军后无法正常结束战斗。
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