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本帖最后由 秋枫月草 于 2023-2-2 18:31 编辑
2023.2.2 更新搬运新版,目前没时间汉化新的说明,将就用吧 Adjusted Sector(星域调整)
你喜欢探索么?你想过你的冒险之旅永不停止么?你对在星域里找到和干掉的玩意数量感到不爽么?别再受苦了!
这个mod覆盖了生成系统,允许你改变星域大小、星座数量,更重要的是,调整主题星座(?,原文themed constellations)数量
瞧瞧放在 Adjusted Sector\data\config 里的 settings.json 文件
以下条目规定了你在星域中生成的玩意数量
"sectorWidth":274000,(星域宽度)
"sectorHeight":234000,(星域高度)
这个就是简单的数值。改变这些数值,就改变了地图的宽度和高度——当然,更多的空间意味着更多的星球。根据星域大小和星座数量,星域可能会被星球塞满。
原版默认数值:
#sectorWidth:164000
#sectorHeight:104000
"AdjustedSectorConstellationCount":360,(调整星域星座数量)
简单来说,这个数值越大——生成的星球数量就越多
原版默认数值: 100
"AdjustedSectorConstellationSize": 1000,(调整星域星座大小)
这个条目负责每个星座的大小。你最好别动它,否则会有奇怪的事情发生
原版默认数值: 2000
"sectorConstellationRemnantMin":75,(星域星座最小余晖舰队)
"sectorConstellationRemnantMax":125,(星域星座最大余晖舰队)
"sectorConstellationRemnantSkipProb":0,(星域星座余晖舰队跳过概率)
游戏会在sectorConstellationRemnantMin 和 sectorConstellationRemnantMax之间进行掷骰(比如现在这个75到125)且跳过数字的概率为零,以掷骰结果生成数量较少的随机余晖残留舰队星系。低/中/高危险等级分布等同原版。
(?,Game will roll the dice from sectorConstellationRemnantMin to sectorConstellationRemnantMax (in this case - from 75 to 125) with skipping probability of zero, to generated less random amount of remnant-infested systems. Low/Medium/High danger level spread is equal to the vanilla one.)
原版默认数值: from 10 to 25(with skip prob 0.25)
"sectorConstellationRuinsMin":50,(星域星座最小废墟)
"sectorConstellationRuinsMax":75,(星域星座最大废墟)
研究站?采矿站?或者就是随机残骸?舰船墓地?星门?!
所有这些玩意都属于“废墟”(Ruins)范畴,游戏会在sectorConstellationRuinsMin 和 sectorConstellationRuinsMax之间进行掷骰(比如现在这个50到75)并且以此在这么多的星座里生成各种各样的玩意。
原版默认数值: from 15 to 25.
"sectorDerelictMotherships":24,
Motherships usually hoard bigger number of resources and rare items, then survey ships. You just need to kill the damn thing.
Strangely enough, the number of motherships are directly responsible for the amount of survey ships and probes that you can find through the sector. You probably should adjust this field to be at least equal to 1/15 (or 6%) of your constellation number.
Vanilla value: 1
[“motherships”是说余晖母舰么?]
"sectorDerelictCryosleepers":48,
Change the amount of the most useful, but annoyingly rare things you can find drifting in space, usually in the system with absolutely worst planets in the middle of nowhere.
Higher number of Cryosleepers is almost nessecary - since on the brink of the sector your colonies will have very low accesability.
Vanilla value: 2.
[“DerelictCryosleepers”是说人之领的废弃勘探船/冷冻船?]
"accessibilityDistFromCOM":100,
"accessibilitySameFactionBonus":0.75,
"accessibilityDistFromCOM" value dictates how harsh accessability penalties will be (bigger distance between core worlds and your colony = less accesability). Increase this value if you making your sector bigger.
"accessibilitySameFactionBonus" value responsible for accessability bonus for in-faction import - this is necessary for new colonies created by AI (Vayras Sector, Nexerelin).
Vanilla values:
"accessibilityDistFromCOM":50,
"accessibilitySameFactionBonus":0.5,
[“accessibility”是说流通性,还是就是游戏里一个名为“可访问性”的隐藏数值?]
"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":20,
"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":35,
如果启用了 SAD mod,你可以调整SAD所在星座的数量
Vanilla values:
"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
"BladeBreakerThemed_ConstellationMin_AS":15,
"BladeBreakerThemed_ConstellationMax_AS":30,
"BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
如果启用了DME(达索-米高扬),就会随机生成破刃者星系,你可以改变破刃者所在星座的数量
注意,这个设定只有在你使用最新版本的DME mod才会生效(在这些文字之后才出现的版本)
默认数值:
"BladeBreakerThemed_ConstellationMin_AS":3,
"BladeBreakerThemed_ConstellationMax_AS":5,
"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
这个mod不兼容 Grand Sector(广阔星域),毕竟这个mod做着相同的事情甚至更多
这个mod无可避免地毁灭了超空间风暴的生成——它不会随着新的星域大小而扩张,但最后我会找到修复它的方法
注意了,每当你改变主题星座的数值,如果这个数字对于单个主题而言太高了,其他的将不会生成任何东西。一般来说,主题的数量不应当超过星座数量的40%。
使用星域调整(Adjusted Sector),你可以调整几乎所有东西
下载这个mod,打开设定文件,然后永远得改变你的生活
特别感谢Grand Sector(广阔星域)的制作者,Alec,启发了我制作这个项目,同样致谢在discord的大家。如果没有你们,伙计们,这玩意永远不会成为一个mod
感谢Histidine添加了Nexerelin(势力争霸)的兼容性修改,也感谢Snrasha将调整设置合并到这个mod中
更新日志(不翻)
Patchnote:
2019.11.25 - 0.1.0 release.
2019.11.26 - 0.1.1: Fixed misplaced code, now constellations should generate as in vanilla, without suddenly appearing beyond the reaches of sector map.
2019.11.27 - 0.1.2: Fixed problem with zoom (unable to see entire map due to inability to zoom out). Additional changes to remove random stars being generates very close to/beyond reaches of sector map.
2019.12.01 - 0.2.0: Added proper (bigger) hyperstorm generation. Now you can adjust number of SAD-themed constellations. Added accessibility settings.
2019.12.01 - 0.2.1: Found and fixed bug with DME (Blade Breakers) and SAD not generating random systems when AS enabled.
2019.12.03 - 0.2.2: Now you can adjust number of "Blade Breaker"-themed constellations.
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[注:
1、有一些游戏专有名词看不懂,因此一些不确定的部分没翻译或保留原文,需要大佬指点迷津
2、星域一旦生成就会定型,换句话说,你需要新开档来使用这个mod
3、MOD原设置是扩大星域并塞入更多星座星球,如果配置不好,缩小相应数值即可]
搬运授权:
下载地址:
AdjustedSectorv0.2.2.zip
(413.67 KB, 下载次数: 5881)
(旧版,仅作备份)
https://www.fossic.org/forum.php?mod=attachment&aid=MjczMDN8ZGNkYjljOTh8MTczMjE4ODAzMXwwfA%3D%3D (新版)
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