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发表于 2024-1-19 07:40:56
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In AI hands, it is best to fit strike weapons or finisher missiles (such as Harpoons, Reaper-class Torpedos, or Atropos-class Torpedos) and then make openings for their use with other ships. While Missiles (particularly Sabots) can be used to create overloads or force high flux levels very easily in player hands, the AI tends to be too conservative in their usage of missiles to do this. However, its usage with finisher type missiles is devastatingly calculated and ruthless, launching exactly as many missiles or torpedoes as it calculates it needs to destroy a stricken vessel utterly.
外国友人的游戏理解感觉有些落后于版本了,装辅助推进器带死雷黄皮雷鱼叉? |
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