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本帖最后由 Terrabro 于 2021-2-14 00:02 编辑
作者的话(引用@cjy4312 的翻译):
First of all a little disclaimer:首先是一点免责声明
I've been using this little tweak to the xp requirement formula for some time now and thought I'd put in the bit of extra effort to make a mod out of it and share it with all you lovely internet people! Considering it is my first (and probably last, but who knows?) mod for Starsector I might have overlooked something silly. If you are interested, please try it out and let me know your thoughts!
我使用这个微调经验需求公式有一段时间了,现在我觉得我能够花更多精力将其制作成一个mod与亲爱的网友分享!考虑到这是我的第一个(也有可能是最后一个,谁知道呢?)SS的mod,我可能会犯一些低级错误(//漏掉一些蠢事//)。如果你对此有兴趣,请尝试此mod并提出你的宝贵意见(//让我知道你的想法//)!
On the mod itself:
关于mod本身
You could change the maximum player level in the Starsector settings file and call it day. However, the amount of xp required per level gets ridiculous around the 55-60 mark! Sad! This mod seeks to fix that by doing two things:
如果你通过并仅通过(call it a day 是到此为止的意思,从上下文来看应该是少写个a)设置文件修改了SS的最大玩家角色等级上限,那么在55-60级左右玩家升级所需经验会变的很奇葩,真令人悲伤,本mod通过以下两个手段修复这个问题:
It changes the max player level to 103, which is the level needed to cap all skills.
修改玩家最大等级到103,这是获取全部技能所需的等级
It gradually decreases the amount of experience required after level 35 for each level up.
自35级开始每级的升级经验较原来均有降低
It'll still take a tremendous amount of time to max out, but nowhere near the several lifetimes that it would when simply changing the settings file.
即便如此仍需要花费相当的时间才能升到满级,不过仅通过更改设置调整等级的话大约要花几辈子才能升满。
This can be added to a game in progress, even for maxed out characters. For characters level 36 and beyond, you'll have to gain xp once to trigger the game to give you levels.
使用本mod无需重开档,哪怕当前存档角色已经满级。高于36级的角色需要进行一次获得经验的操作才能激活经验减免后的实际等级。
Removing it from a game with a character level 51 and beyond will cause you to gain no more xp, but keep the levels and skills. I haven't invested a lot of time in testing this scenario, but it is logical considering the game handles xp, levels and skills as loosely coupled concepts.
当存档角色高于51级后删掉本mod会使你不再获得经验值但是保持当前角色的等级和技能。我没有去花费大量时间测试这个脚本,但是这逻辑是符合游戏的经验、等级与技能机制的(耦合什么的没看懂,这行大概是这个意思)。
In short - my advice is to use 'Save as copy' after enabling this mod on an existing save!
简而言之-我建议最好将当前存档保存副本进行备份后再启用这个mod。
Below is a visual comparison of how the vanilla (red) xp requirements looks vs. those with the mod enabled (blue). As you can see, the difference in requirement for level 36 is negligible, while for level 103 the difference is ~ 90%:
下面是一个原版与mod的等级经验需求可视化对比图,红色是原版所需经验,蓝色是加载本mod后所需经验,可以看出,36级以前基本没有差异,而到了103级经验需求相差近90%
MOD和原版升级所需经验对比图
等级上限SkilledUp1.0.zip
(2.78 KB, 下载次数: 5259)
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