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发表于 2025-2-27 20:48:21
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参考文献https://fractalsoftworks.com/forum/index.php?topic=12268.0里面的一段(个人不清楚这种是否可以直接转过来,如果这种行为是不正确的,我会删除这条)
Finally, to calculate beam damage against armor, cut the DPS in half for a good approximation. In actuality, beams are doing damage every 1/10th of a second but also have charge up and charge down times that have a reduced damage value (1/3 to be exact). For the burst beams, like Tachyon/Phase Lances and the PD Beams, this becomes pretty important as does the length of their burst duration. These weapons are performing very rapid damage calculations but they're base damage is relatively high (divided in half for the armor calculation) so they're something like a high rate-of-fire and high-damage/shot weapon with limited duration, if that makes sense. For something like the High Intensity Laser, don’t forget to also factor in the High Explosive modifier (which turns it back into a 500 DPS armor-killing murder laser).
软件翻译结果:最后,为了计算光束对装甲的损伤,将DPS减半以获得良好的近似值。实际上,梁每十分之一秒就会造成一次损坏,但充电和充电时间也会减少损坏值(确切地说是1/3)。对于突发波束,如Tachyon/Phase Lances和PD波束,这变得非常重要,其突发持续时间的长度也是如此。这些武器正在进行非常快速的伤害计算,但它们的基础伤害相对较高(在装甲计算中分为两半),因此它们是一种高射速、高伤害/射击的武器,持续时间有限,如果这有道理的话。对于像高强度激光这样的东西,别忘了还要考虑高爆炸性改性剂(它会把它变成一个500 DPS的护甲杀人激光)。 |
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