1.9g
Hampter: less combat more carrier
-shipsystem change ammofeed > reserve deployment
-flux dissipation 250 > 300
-op 95 > 85
-maximum turn rate increased by ~30%
-will appear mainly in hegemony fleets and markets
Hermitaur: made slightly easier to leverage the built-in hullmod effect
-hot-loaded missiles max effect at 100% > 90% flux
-max flux 4000 > 4500
-flux dissipation 200 > 250
-dp 9 > 10
-added "Devout" customizable livery
-added "Riftborn" customizable livery
-will appear mainly in church fleets and markets
Hammerfal: loses damage boosting system in favor of burst mobility and more loadout variety
-shipsystem redline > maneuvering jets
-weapon mounts ballistic > hybrid/energy
-added built-in surveying equipment
-top speed 90 > 75
-max flux 6000 > 6500
-flux dissipation 300 > 400
-shield upkeep 0.3 > 0.4
-hull 4000 > 5000
-armor 600 > 650
-mover drone top speed 150 > 175, refit time 3 > 8
-sprite updated
-added "Surveyor" customizable livery
-added "Rogue" customizable livery
-added "Infiltrator" customizable livery
Carnelian: more nyoom
-flux dissipation 450 > 500
-shield upkeep 0.3 > 0.4
-stormfeeder array zero-flux speed bonus 50 > 75
-added visual effect to zero-flux boost for gameplay clarity
-will appear mainly in PL fleets and markets
Fluorspar: reverting most recent op nerf a touch
-op 70 > 75
-dp 14 > 15
-in addition to the TT, will sometimes appear in the independent fleets and markets
Voltaire: renamed to Volt, yes i am a genius
-flux dissipation 950 > 900
-flux capacity 12000 > 13000
-added "Black Ops" customizable livery
-updated "Crimson" customizable livery, renamed to "Vermillion"
Deimos: Has no clear gameplay niche, removing this for now.
-reduced to atoms
ships with customizable liveries will appear in faction markets and fleets with an appropriate pre-selected paintjob
all ships are now rare_bp, removed from generic blueprint packages
adjusted ship weights in line with future 0.96 factions uniquification
added HexShields support
updated variants
updated descriptions
1.9f
Voltaire:
-added four custom paintjobs
-now 500% more colorful
Fluorspar:
-op 80 > 70
-dp 13 > 14
1.9e
Translation support: externalized strings to data/strings/strings.json
Carnelian:
-Stormfeeder Array flux cost reduction 25% > 33% (this also makes weapon flux output consistent with ui readout)
Fluorspar:
-shield efficiency 0.6 > 0.7
Deimos:
-op 140 > 135
Voltaire:
-op 170 > 165
1.9d
Fluorspar:
-armor 300 > 350
-shield efficiency 0.7 > 0.6
-flux dissipation 350 > 400
-shipsystem now increases beam damage
-shipsystem critical chance increased
-shipsystem now costs 1(one) flux/second
-dp 12 > 13
-updated sprite
Phobos drone: this is a buff
-damage halved
-emp halved
-Deimos/Voltaire +10op
Deimos:
-shield upkeep 0.3 > 0.4
Voltaire:
-medium synergy > universal
-turn rate reduced by ~15%
Hammerfall:
-op 80 > 85
Levatein Assault Cannon: reverting recent change
-op 22 > 20
misc tweaks
updated variants
1.9c
Fluorspar:
-shield shunt hotfix
-shipsystem timeflow will be perceived at a slightly lower pace
1.9b
-phantom weapon hotfix
1.9a
Fluorspar:
-shipsystem duration 2.5s > 3s
-shield front > omni, arc reduced slightly
-shield upkeep 0.2 > 0.3
-shield efficiency 0.8 > 0.7
-now prevents the use of safety overrides
-minor text fixes
-a new color: Cinnabar
1.9
added Fluorspar: a multihue menace
added portrait: Alice, a long lost twin sister of a certain academician
Hammerfall: adding more glass to glasscannon
-shield eff 1.0 > 1.2
-hull 6000 > 4000
Deimos: less base speed for a bigger emphasis on shipsystem mobility
-speed 90 > 75
Voltaire: lining up the line cruiser
-shield eff 0.7 > 0.6
-flux dissipation 900 > 950
Hermitaur: slightly less generous op
-op: 105 > 100
Levatein Assault Cannon: gentle bonk
-op 20 > 22
Beacon: removed
removed 1 portrait
1.8b
Hermitaur:
-small hardpoints composite > missile
-armor 1200 > 900
-hull 6500 > 6000
-flux cap 3500 > 4000
-right click damper > front shield
-rugged construction > hot-loaded missiles
Hammerfall:
-dp 11 > 10
-mining drill updated visuals
Hampter:
-op 90 > 95
-removed redundant tags
Deimos:
-shield eff 0.7 > 0.8
updated variants
1.8a
Carnelian:
-updated sprite(with Nia's lovely assistance, cheers!)
-Cymophane drone flak: added limited burst capacity
Levatein:
-updated animation, now gradually spins down after burst
Hammerfall:
-Mover drone speed 100 > 150
-mining drill range 700 > 750, updated visuals
-dp 12 > 11
Hermitaur:
-op 100 > 105
cleaned up portrait lists
minor text fixes
updated variants
1.8
added Hermitaur: a mean-tempered museum piece
Voltaire:
-armor 900 > 1200
-speed 60 > 45
updated sprite
Hampter:
-ppt 360 > 420
1.7
added Voltaire: float like a brick, sting like a freight train
(based on a sketch by Luzaitis, cheers!)
Carnelian:
-armor 350 > 450
-shield eff 1 > 0.8
-shield upkeep 0.2 > 0.3
Beacon:
-ppt 300 > 180
-shipsystem time mult 3 > 2
Hampter(XIV):
-op 100 > 95
updated 1 portrait
added 1 new portrait
1.6a
Carnelian:
-new: a duo of Chrysoberyl built-in drones
Beacon:
-SPARKLES!
added 1 new portrait(kudos to Legionesian Gentleman)
1.6
added Carnelian: angry glasscannon destroyer
added 3 new portraits
further tweaks and polish
1.5
Hammerfall:
-shield eff 0.8 > 1.0
added Hampter(XIV)
added Sunderest portrait(thanks Luzaitis!)
1.4b compability update
added version checker support
portraits touchups
Hammerfall:
-mining drill cooldown 6 > 6.5
-mining drill efficiency 0.6 > 0.8
Beacon:
-shipsystem ammo regen effect stronger
Hampter:
-cargo 20 > 40
-fuel 20 > 40
1.4a
Beacon: smacked by the nerf bat a tad too hard, some buffs are in order
-hull 1500 > 2000
-armor 300 > 400
-shield efficiency 1.2 > 1.0
-shield arc 290 > 300
-shipsystem recharge 15s > 10s
-flux dissipation 600 > 400
-resistant flux conduits built-in
-rear turret: built-in Heavy Vulcan Cannon, arc reduced
Deimos: brings friends
-new: 2 built-in Phobos drones
-dp 18 > 20
Hampter:
-op 85 > 90
-hull 6000 > 5500
updated variants
added ships overview mission
1.4
added Deimos: small cruiser with big dreams
added portraits:
-Mysterious Stranger
-Luddic Church Inquisitor
-Giant Space Hamster
Levatein Assault Cannon: reworked into a medium range burst weapon
Beacon: helping ai aim, removing shot stacking
-shipsystem:
new: grants +50% weapon projectile speed
slightly tweaked visuals
1.3b
Beacon: less tanky, more angry
-new visual effects (courtesy of Nia's code wizardry <3)
-hull 3000 > 1500
-flux cap 9000 > 6000
-shield efficiency 0.7 > 1.2
-shield upkeep 0.4 > 0.2
-shield arc 300 > 290
-shipsystem reworked:
new: grants mobility bonus
charges 1 > 2
duration 5s > 3s
cooldown increased
no longer costs flux
Hammerfal: emhpasising limited shield arc
-shield arc 90 > 70
Hampter: lock some op behind large slot
-new: heavy ballistic integration
-op 95 > 85
-top speed 85 > 80
-dp 13 > 12
Touched up some descriptions.
1.3a
Beacon:
-adjusted maneurability values for smoother controls
-burst beam damage is no longer reduced while using shipsystem, fire away!
-flux cap 10000 > 9000
-shield efficiency 0.6 > 0.7
-shield upkeep 0.2 > 0.4
-deployment cost and maintenance 20 > 15
Hampter:
-small mounts hybrid> ballistic
-armor 500 > 750
-hull 5000 > 6000
-shield efficiency 0.8 > 1.0
-top speed 90 > 85
Hammerfall:
-top speed 80 > 90
-laser drill refire rate 8s > 6s, now has very slight slowing effect
Orion: saturation tweaks and touchups
1.3
added Hammerfall: midline destroyer with bigline laser
1.2a
Levatein: lower arc damage, increased proc chance (kudos to tantananan for the clean code!)
Beacon: new shipsystem- For a short time accelerates timeflow and boosts weapons fire rate and charge generation while reducing flux costs.
1.2
those balance changes are for the better right? ...right?
added Orion: CEO Artemisia Sun's ever faithful companion! Godiva is no longer alone
1.1a
polishing pass, fixes, yadayadawhatever
TRADEMARK STARSECTOR STYLE LIGHTING FOR CHALCO WOOOOOOOOOO!!!
1.1
added Beacon: exotic frigate
1.0
added Levatein assault cannon: brrrt large ballistic
added Hampter: angry lowtech destroyer
added hellbore sprite refresh
added Chalco: Chalco!
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