【0.97*】星舰传奇 [Starship Legends] 2.5.0*
本帖最后由 ASIIark 于 2024-2-12 08:29 编辑本汉化为论坛独占,禁止上传至别处或提供其它下载来源
绅士猫大佬的原帖里有一些注意事项:https://www.fossic.org/thread-600-1-1.html
2.1.2
* 修正和舰船防御系统id有关的问题* 修正了一些有误的文本* 修正了一些无人舰船相关的问题* 更清晰地给出执行一些酒吧事件的条件
2.1.1
* 修正了关于AI核心忠诚度的问题* 修正了一些会在酒吧事件进行时出现的问题* 修正了与Mod"Sunrider"的兼容性问题* 修正了神经链接相关问题* 修正了本不能内置的船插变成内置船插的问题* 修正可能出现并没有D插但名字带有D的船的问题* 改动: 著名舰船事件中的舰船现在更可能拥有更多内置船插和特质* 改动: 调整了关于著名舰船事件的措辞,来帮助玩家更好地确定其方位
2.1.0
* 更改忠诚度系统对无人舰船的描述* 修改了忠诚度系统对 较弱 或 经常战毁并被恢复 的舰船的作用方式* 修正了酒吧事件导致军官超出可指挥数量的问题* 修复了一个问题,它导致具有特殊右键 (非护盾和相位) 的舰船获得相位相关特性* 一些其它的小修正
2.0.1
* 修复无系统舰船获得特质时可能出现的问题* 修复与 Ruthless Sector 不兼容的问题* 降低了著名舰船事件出现的默认概率
2.0.0
* 存在对底层结构的调整,因此不兼容于旧版存档* 完全移除战斗评级系统* 舰船获得的特性根据每艘船的独特ID事先确定* 在默认设置下,舰船在达到最高名誉值时会有1到4个负面特质* 新添加可调整特质的事件* 封存将无法重置舰船声望 (它们还会再度获得此前的特质)* 舰船现在根据经验值获取新的特质并和船员忠诚度提高,而非几率获取* 忠诚度的降低不再取决于船体受损程度,取而代之地,当舰船停机时它会下降两个等级* 特质成对出现,最好的特质只能在最后获取* 将会显示舰船可以得到的下一对特质* 忠诚度在一定水平以下时,舰船战备值会降低,撤换舰长可以解决这个问题* 最低忠诚度现在是 "随时暴动",最高可以临时达到 "受到激励"* 调整了Settings文件里的可改动项* Settings文件里的设置在每次读取存档时都会重新读取* 添加"受到激励": 新的忠诚度等级,持续30-120天* 添加荣誉主题: 有时候舰船获得的特性不是完全随机的,而是基于定制的概率表* 添加7种酒吧事件,允许你: -将你舰船的一个特性随机转换为同类/同级的另一个 -牺牲忠诚度让负面特质变为正面特质 (一定忠诚度水平以上) -牺牲忠诚度移除一个D插件 (一定忠诚度水平以上) -以高价出售你战功赫赫的舰船 -雇佣一些慕名而来的船员,一定程度提高忠诚度 -雇佣军官,连同其忠诚的下属和舰船 -当舰船名声达到 "举世闻名" 后,可查看其服役总结,每次一艘船,且消耗一个故事点* 添加随机的情报面板事件,将你舰船的一个特性随机转换为同类/同级的另一个* 添加两个新的特质,仅出现于拥有能量/导弹槽位的舰船上
1.5.6
* Updated compatibility to Starsector version 0.95.1a* Fixed a version checking issue that prevented loading with Starsector 0.95.1
1.5.5
* Fixed the chance for loyalty changes not being calculated correctly:* The "improveLoyaltyChanceMult" and "worsenLoyaltyChanceMult" settings are no longer ignored* High loyalty now makes further loyalty improvements less likely, and loyalty reductions more likely* Low loyalty now makes further loyalty reductions less likely, and loyalty improvements more likely* Fixed: Damage taken by the new variants of the excelsior are no longer taken into consideration by rating calculations* Fixed enemy fleet traits not having any effect if no player ship has ever earned a trait* Fixed reputations not propagating to ship modules properly
1.5.4* Fixed defending a station through the "consider your military options" dialogue resulting in a broken battle where you attack the station instead
1.5.3* Fixed not checking sMods (hullmods made permanent with story points) when considering trait compatibility* Changed: Made a few trait/hullmod combinations incompatible (for example, shield traits are now incompatible with Shield Shunt)* Changed: Ship strength estimates are now based on deployment points rather than recovery cost* Changed: Loyalty can no longer be reduced unless a ship takes sufficient hull damage in battle. Less damage is required at higher loyalty levels* Added "considerNormalHullmodsForTraitCompatibility" setting (false by default)* Added a new, complicated, optional method of estimating ship strength (disabled by default)* Base strength estimate is based on adjusted fleet points (FP) rather than deployment recovery cost* sMods, dMods, and captain skills may be taken into consideration when estimating the strength of ships* Player level may be taken into consideration when estimating the strength of player ships* Eight new settings have been added to support this, along with a precise description of how strength is estimated in the settings file
1.5.2* Fixed famous derelicts and flagships sometimes not being recoverable after being destroyed in battle* Fixed reputation hullmods temporarily being removed from ships with no ordnance points assigned on game load* Fixed a few immersion issues:* The names of factions that do not appear in the intel tab are replaced with "undesignated opposing force"* Prevented a certain special fleet with a certain special ship from having traits* Prevented a certain special faction from having traits (may change once more is known)* Changed: Civilian ships no longer get traits ("traitChanceMultForReservedCivilianShips" changed from 2 to 0)* Changed: Reduced the effect of enemy fleet traits ("fleetTraitEffectMult" reduced from 3 to 2)* Changed: Doubled effect of traits that affect CR recovery rate (Industrious/Lazy Crew)* Changed several settings related to levels to compensate for lower level caps in 0.95* Increased "traitChanceBonusPerPlayerLevel" from 0.05 to 0.15* Increased "traitChanceMultPerPlayerCaptainLevel" from 0.005 to 0.02* Increased "traitChanceMultPerNonPlayerCaptainLevel" from 0.01 to 0.04* Changed: Flattened the number of traits enemy fleets could get* Commanders will now grant 2 traits to their fleet at level one, plus one trait for every two additional levels(Previously it was one trait per level)
1.5.1* Fixed damage dealt to stations not being counted toward ratings
1.5.0* Updated compatibility to Starsector version 0.95a* Fixed various rare or minor issues thanks to engine improvements from 0.95a* Fixed max integrity not being counted correctly for some ships with modules, resulting in their damage taken frequently being erroneously reported as 100%* Changed: Distinct visuals and updated icons for reputation hullmods* Changed: Reduced how frequently remnant fleets have the "deadly" trait by half* Changed: Rating changes between +1% and -1% can no longer result in traits being lost or new negative traits being gained* Changed default settings to be more difficult (due to ruthless sector not being available):* More difficult to maintain good traits (baseRating reduced from 0.65 to 0.5)* Ratings are reduced more by damage taken (damageTakenMult increased from 0.65 to 0.85)* Chance for officers to improve loyalty reduced by 50%* Famous derelicts may be guarded by Remnant fleets* Integration: Mods that add hull-regenerating ships can now add entries to the merged file at data/config/starship_legends/hull_regen_ships.csv
游戏版本0.97
游戏版本0.96
游戏版本0.95.1
部分汉化继承自前译者绅士猫,本人提供0.95a及其后 新增/改动内容 的汉化
汉化过程中可能出现失误,如有 缺漏 / 报错 请向我反馈
感谢绅士猫的汉化工作
感谢Sundog提供的将该MOD上传至中文论坛的许可
此次更新应为本汉化最后一次更新,欢迎接手,已有的汉化文本可以随意使用接手无需联系我,但请向Mod作者申请授权另:该Mod汉化难度极高,推荐由有足够汉化经验的选手/团队接手
前排支持 好!!! 好!!!
就等这个呢{:tieba_39:} 好耶,感谢大家 非常感谢您的付出!!!! 多谢分享 本帖最后由 勇敢的懦夫 于 2021-12-13 01:15 编辑
感谢!!!
好耶好耶 今天刚准备玩951,就发现mod刚刚汉化上传完毕,运气真好{:tieba_50:} Sundog,这个ID可真行{:tieba_12:} 好资源,这会正好可以用上了 大佬请问是不能中途加入对吧?时间不够开新档太累TAT 当前版本的忠诚度怎么提升啊?打了大大小小几十仗,忠诚度一点变化都没有{:tieba_30:}
感谢!!! 多谢分享 感谢分享,下载耍耍。 挺没用的一个MOD,初期看脸BUFF,后期基本上都是DEBUFF,没什么意义 马斯坦大佐 发表于 2022-3-23 04:54
当前版本的忠诚度怎么提升啊?打了大大小小几十仗,忠诚度一点变化都没有 ...
我这也是这样,而且那BUFF和DEBUFF都是乱来的 老越 发表于 2022-4-4 23:30
我这也是这样,而且那BUFF和DEBUFF都是乱来的
我也是 看到那些DEBUFF我心里好慌!!!船可不便宜啊 非常感谢!!!!! HanLaoMo 发表于 2022-4-9 22:01
我也是 看到那些DEBUFF我心里好慌!!!船可不便宜啊
主要是移除舰船战斗评价这点就很让人费解,现在完全看运气获得特性 更新履历2.0.0里说可以看自己船的服役总结,请问在哪看呀,有好哥哥知道吗 忠诚度怎么上去啊,ai的船只剩10%的CR上限了,而且所有核心都是一样的,打了很多胜仗也没上去 这玩意怎么安全移除啊???
或者怎么调整出现随机更改特性的频率也行 莉莉丝威尔 发表于 2022-4-15 11:20
这玩意怎么安全移除啊???
或者怎么调整出现随机更改特性的频率也行
找到了 STARSHIP_LEGENDS_OPTIONS 里头
averageDaysBetweenTraitSidegradeSuggestions 30改成1 就完事了 有没有哪个选项能够将负面特性转变为好特性啊。删除了封存清空特性,变得特别麻烦,强迫症好难受。{:tieba_39:} ddromg 发表于 2022-4-17 10:44
有没有哪个选项能够将负面特性转变为好特性啊。删除了封存清空特性,变得特别麻烦,强迫症好难受。{:tieba_ ...
STARSHIP_LEGENDS_OPTIONS 里头
averageDaysBetweenTraitSidegradeSuggestions 30改成1 就完事了
一天弹出个提议让你修改一艘船的好坏,然后疯狂等酒吧里头军官提议吧 目前只能这样 或者改好坏的出现几率 只出好的() 非常感谢! 问一下 升级到举世闻名有特殊条件吗 例如在酒馆触发事件之类 koishi~ 发表于 2022-4-30 14:46
问一下 升级到举世闻名有特殊条件吗 例如在酒馆触发事件之类
好像没有,就是打得多就有了,你可以看成是升级,打架有经验这样,我个人感觉是这样 负面特性是一方面,这打上后有举世闻名船不开应答器对面都知道你是谁,不好干黑活了{:tieba_23:} 红色暴风雪 发表于 2022-5-2 12:02
负面特性是一方面,这打上后有举世闻名船不开应答器对面都知道你是谁,不好干黑活了 ...
这个没有吧 会不会是你带通灵塔了? 莉莉丝威尔 发表于 2022-4-20 08:23
STARSHIP_LEGENDS_OPTIONS 里头
averageDaysBetweenTraitSidegradeSuggestions 30改成1 就完事了
一天弹 ...
好坏的出现几率设置那个啊谢谢了 感谢大佬 BKAzrae 发表于 2022-5-2 22:23
好坏的出现几率设置那个啊谢谢了
https://www.fossic.org/thread-4763-1-1.html 谢谢dalao分享 更新了 koishi~ 发表于 2022-5-2 13:29
这个没有吧 会不会是你带通灵塔了?
确实是通灵塔问题,我后来才知道的 谢谢分享~~ 可以覆盖更新吗 感谢汉化及汉化迁移,感谢原作者 配置文件STARSHIP_LEGENDS_OPTIONS中的前两段
maxInitialNegativeTraits
minInitialNegativeTraits
翻译过来就是:
最大初始负性特征
最小初始负性特征
改了获取会简单一些
气死我啦!我开个高贵无比,岀了大型货仓和节油技术 好多恶心人的负面特性啊,尤其是那个厄运缠身,打着打着给你来个自行故障真的要命了。 小小的错漏
作战报告中关于船员忠诚度变化的两端高亮字体顺序颠倒
船只装配界面“绝对信任”字段缺少高亮 感谢大佬的汉化! 不可或缺的MOD{:tieba_50:} 有没有办法修改特性的上限,感觉能刷到好特性几率太低{:tieba_39:}
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