Lighthouse 发表于 2025-4-3 03:11:12

098 RC6更新

Hotfix: 0.98a-RC6, April 02, 2025

Miscellaneous:
Improved framerate stability
Codex entries for hullmods now show s-mod effects section while in title screen

Ships/weapons/hullmods:
Neoferric Quadcoil: increased damage/shot to 200 (was: 150)
REDACTED Mk.1: reduced armor to 1200 (was: 1500), and also reduced vambrace hull to 15k (was: 20k)
Heavy Adjudicator:
Reduced damage/shot to 800 (was: 1000)
Reduced ammo regeneration rate to 1 per 2 seconds (was: 1/second
Light Mass Driver: increased OP cost to 10 (was: 9)
Heavy Mass Driver: increased OP cost to 15 (was: 13)
Voidblaster: increased OP cost to 16 (was: 14)
Paladin PD:
Increased flux/damage to 0.35 (was: 0.25)
Also reduced brightness of explosion
Shrouded Lens: reduced OP cost to 3/6/9/15 (was: 5/10/15/25)
Fabricator Unit now recovers full CR after every engagement


Modding:
Added SettingsAPI.isShowingCodex()
Fixed issue with person being added to Asher on new game creation without checking if Asher exists
CampaignUI.showInteractionDialogFromCargo() now properly passes the created dialog to reportShowInteractionDialog
Added to SpriteAPI:
float getTexX();
float getTexY();
float getTexWidth();
float getTexHeight();

Bugfixing:
Fixed issue with combat menu showing ships that are locked in the Codex
Marines from "mercs on the run" bar event are back to being elite
Fixed issue with Galatia Academy scholarship not actually taking credits from the player
ship can no longer be bought from the arms dealer
Established Polity market condition now has the correct icon
Fixed input processing issue with tables embedded into tooltips
(Possibly) fixed ship AI issue causing it to stay targeted at destroyed ships for a few seconds
Fixed "source mod" icon not showing for fleet member Codex entries
Fixed map markers not being visible during the tutorial
Fixed issue with Energy Lash and Displacer ship systems starting out unlocked in the Codex
Fixed inconsistent number in armaments donation to Standfast (it's now 10 throughout)
Fixed a rules error in an Elek interaction
Fixed T H R E A T dialog issue
Fixed various typos
Fixed mission combat simulator showing ships/factions/etc that it should not
Fixed mission refit screen showing hullmods that have not yet been unlocked in the Codex
Fixed Fighter Uplink showing in the wrong order in the Codex
Hopefully resolved audio issues affecting some players on OS X
Fixed issue with planet filter checking unsurveyed planet conditions for filter conditions
Fixed issue with fleets using Emergency Burn unnecessarily
Fixed crash caused by deleting the current save slot and then trying to "save as"
Fixed crash caused by trying to bribe the Tactistar mercenaries
Fixed issue with Tia-Tax'et asteroid belt location
Fixed issue that allowed saves from the previous version to still be loaded using "Continue"
Fixed stuttering issue on certain CPUs
Fixed issue with being able to create map markers on unidentified sensor contacts
Fixed issue that caused ships to get overloaded too easily once they lost some armor and hull
Fixed Voidblaster/Squall on-hit effects being incompatible
Fixed issue with hullmod not applying the right amount of hitpoint recovery
Fixed issue with "Passage To Volturn" mission bar interaction when your fleet is too large
Fixed issue with certain Sindrian and system defense fleets repeatedly pursuing the player, not being hostile but not giving the option to disengage
Fixed refit screen ship tooltip not showing Carrier Group speed bonus for ships with Converted Hangar
Fixed issue where removing Converted Hangar from the Anubis did not refund the extra fighter's OP cost
Fixed minor button overlap issue in new simulator UI
Fixed errant sliding radar animation during planet surveys
Fixed dialog loop with Senior Engineer Tanaica
Fixed rules error when looking for Brother Cotton on Epiphany in certain circumstances
Fixed incorrect dialog path override when searching for Brother Cotton in certain circumstances
Fixed error where Gargoyle would sometimes greet you in a normal way
Fixed alternate dialog path during meeting with Sedge (hidden due to incorrect weighting)
Fixed missing contact tag on Orcus Rao (so he can give missions if he is a contact)
Fixed issue with Tesseract bounty drops not being consistent
Fixed issue with salvaging comm relays etc in nebula systems creating stable locations at the wrong location
S-mod effects of Fragment Coordinator and Secondary Fabricator now provide the correct bonus
Fixed abyssal hyperspace depth discontinuity
Fixed some missing codex illustration entries
Fixed being about to talk about with Glamor-Rotanev before it's been found
Fixed targeting range issue for certain REDACTED weapon
Fixed $MarketName token in Population & Infrastructure industry tooltip
Fixed Angry VIP changing identities when you leave & revisit the bar
Fixed a couple small edges-cases if approach to "Finding Coureuse" mission is switched
Fixed issue with Mining Laser rendering using two different sprites
Fixed tooltip issue for Defabrication Swarm
Fixed another "using burn drive in the wrong direction during retreat" issue
Fragment and shrouded hullmods can no longer be installed on the same ship
Fixed issue that caused Voltaic Cannon (and other strike/use-less-vs-shields weapons) to fire on fighters
Fixed issue with Shrouded Mantle hullmod retreat direction picking
Fixed issue with Taskforce Safeguard ship recovery when initially bypassing the fight using the Hegemony commission
Fixed issue with Ziggurat tooltip showing full info before the ship is unlocked in the Codex
Fixed issue with Hive Unit sprite
Fixed issue with the "Save As" dialog "make save current" checkbox state not being remembered properly


AI翻译:

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**热修复补丁:0.98a-RC6,2025年4月2日**

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### **综合调整**
- 提升帧率稳定性
- 主界面编年史条目现在显示S-模块效果说明

---

### **舰船/武器/船体插件**
- **新铁素四联线圈炮**:单发伤害提高至200(原150)
- **[数据删除] Mk.1型**:
- 护甲值降至1200(原1500)
- 前臂装甲船体结构值(应该是模块)降至15k(原20k)
- **重型裁决者(mk1内置武器)**:
- 单发伤害降至800(原1000)
- 弹药回复速率调整为每2秒1发(原每秒1发)
- **轻型质量加速器**:装配点消耗增至10(原9)
- **重型质量加速器**:装配点消耗增至15(原13)
- **虚空冲击炮**:装配点消耗增至16(原14)
- **保卫者点防系统**:
- 辐能/伤害比提升至0.35(原0.25)
- 降低爆炸亮度
- **暗影透镜(lens)**:装配点消耗调整为3/6/9/15(原5/10/15/25)
- **制造单元**:现能在每次战斗后完全恢复战备状态(CR)

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### **模组支持**
- 新增接口 `SettingsAPI.isShowingCodex()`
- 修复新建存档时未检测阿舍星存在性就添加人物的错误
- `CampaignUI.showInteractionDialogFromCargo()` 现在正确传递创建的对话框
- **SpriteAPI** 新增功能:
- `float getTexX()`(获取纹理X坐标)
- `float getTexY()`(获取纹理Y坐标)
- `float getTexWidth()`(获取纹理宽度)
- `float getTexHeight()`(获取纹理高度)

---

### **问题修复**
**核心机制**
- 修复作战菜单显示编年史锁定舰船的问题
- "流亡佣兵"酒吧事件的陆战队恢复为精英等级
- 修复加拉提亚学院奖学金未扣除玩家星币的漏洞
- **[数据删除]舰船**无法再从军火商处购买
- 修正"已建立政体"市场条件的图标
- 修复工具tip内嵌表格的输入处理问题
- (可能)修复舰船AI在目标被摧毁后仍持续锁定数秒的问题
- 修复编年史舰队成员条目中"来源模组"图标缺失
- 修复教程期间星图标记不可见的问题
- 修复"能量鞭笞"与"置换者"舰船系统在编年史中初始解锁状态异常
- 统一向Standfast捐赠军备的任务需求数量为10(原不一致数值)
- 修复Elek交互中的规则错误
- 修复 **T H R E A T** 对话问题
- 修正多处文本错误
- 修复任务战斗模拟器显示不应出现的舰船/阵营等内容
- 修复任务改装界面显示未解锁编年史的船体插件
- 修正编年史中"战机中继器"条目排序错误

**性能与兼容性**
- 尝试解决部分OS X玩家的音频问题
- 修复地图筛选器错误检查未勘探星球条件的问题
- 修复舰队不必要的紧急加速行为
- 修复删除当前存档槽后尝试"另存为"导致的崩溃
- 修复贿赂Tactistar佣兵团导致的崩溃
- 修复Tia-Tax'et小行星带位置异常
- 修复旧版本存档仍可通过"继续游戏"加载的问题
- 修复特定CPU型号的卡顿问题
- 修复未识别的传感器接触点上可创建星图标记的问题

**战斗平衡**
- 修复舰船在护甲/船体受损后过载阈值异常降低的问题
- 修复虚空冲击炮/暴风武器的命中效果不兼容问题
- 修复**[数据删除]船体插件**的生命恢复数值异常
- 碎片协调者与次级制造单元的S-模块效果现提供正确加成
- 暗影系列与碎片船体插件现不可同时安装

**任务与剧情**
- 修复"通往沃图恩的通行证"任务舰队规模限制异常
- 修复辛德里安与星系防御舰队重复追踪玩家却不敌对的问题
- 修复改装界面工具tip未显示"改装机库"对航母编队速度的加成
- 修复移除阿努比斯舰的"改装机库"后未返还额外战机的装配点
- 修复新版模拟器UI按钮轻微重叠问题
- 修复星球调查时雷达滑动动画异常
- 修复与高级工程师塔奈卡的对话循环
- 修复在Epiphany寻找兄弟卡顿(Brother Cotton)时的规则错误
- 修正寻找兄弟卡顿时错误的对话路径覆盖
- 修复石像鬼(Gargoyle)有时用普通方式问候玩家的异常
- 修复与塞奇(Sedge)会面时隐藏对话路径因权重错误未触发
- 修复奥库斯·拉奥(Orcus Rao)缺少联系人标签导致无法发布任务
- 修复猎杀超立方体(Tesseract)的赏金掉落不一致问题
- 修复星云系统中打捞通讯中继器后生成稳定位置的坐标错误

**视觉与界面**
- 修复采矿激光使用两种不同贴图渲染的问题
- 修复解构蜂群工具tip显示问题
- 修复暗影护罩船体插件的撤退方向选择异常
- 修复齐格勒战舰工具tip在编年史解锁前显示完整信息
- 修复蜂巢单元(Hive Unit)贴图异常
- 修复"另存为"对话框的"设为当前存档"复选框状态记忆问题
- 修复超空间深渊深度不连续异常
- 补充缺失的编年史插图条目
- 修复在发现前与Glamor-Rotanev讨论[某事物]的对话异常

**武器与系统**
- 修复某**[数据删除]武器**的瞄准射程问题
- 修正人口与基础设施产业工具tip中的$MarketName标签
- 修复愤怒VIP离开酒吧后身份改变的问题
- 修正"寻找库勒斯"任务切换完成方式时的边界条件
- 修复伏尔泰克加农炮(及其他对护盾低效武器)攻击战机的行为
- 修复任务部队保障(Taskforce Safeguard)通过霸权委任直接跳过战斗时的舰船回收问题

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**备注**
- 标有 **[数据删除]** 的内容为游戏保密设计,非翻译缺失



Lighthouse 发表于 2025-4-3 04:01:23

经测试,可以直接将RC5版本存档复制至RC6版本,但RC5版本中的一些舰船装配会导致RC6版本中已使用装配点超出最大允许装配点

Mycophobia 发表于 2025-4-3 04:28:29

已经RC7了 {:tieba_36:}

Lighthouse 发表于 2025-4-3 05:55:17

Mycophobia 发表于 2025-4-3 04:28
已经RC7了

Bugfixing:
Fixed frame rate issue introduced by previous hotfix
Fixed Shrouded Lens/Thunderhead/Hungering Rift hitpoint recovery issues
RC7修了RC6的bug还修复了红怪船插的一些问题

006379 发表于 2025-4-3 08:29:07

攻势MK1吃锉刀吃的真快。。。

forrevenge 发表于 2025-4-3 10:38:39



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